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<Component BuilderType="MyObjectBuilder_TargetFocusComponent" SubtypeId="Character" ForceCreate="true"/>
<Component BuilderType="MyObjectBuilder_TargetLockingComponent" SubtypeId="Character" ForceCreate="true"/>
in the entity container file for each suit
If SE sponsors the development of this game (currently dubbed Project Universe), we could see a ton of updates to my SE mods, as I'll be able to safely work on modding a ton, while simultaneously working to develop my own game.
Fix was a bit more intensive than what they provided me, but it's all done now. Let me know if you guys run into any issues. They should now be balanced to the vanilla suit.
I guess there was an update since then that buffed movement speeds. You'll want to update these with the new default values.
but the issue was and still exists on my multiplayer server
Confirmed working 7/16/2018