Space Engineers

Space Engineers

Pirate Exploration Frigate
23 Comments
-=KptKosmit91=- 18 Jan, 2020 @ 5:34pm 
Noice! Thanks a lot :)
Endington  [author] 18 Jan, 2020 @ 4:40pm 
Feel free to use it and any of my designs!
-=KptKosmit91=- 18 Jan, 2020 @ 4:06pm 
hey, do you mind if I use this ship as an encounter spawn for one of my mods? I'll credit you on the mod page :)
AtakaJak 16 Feb, 2018 @ 2:02pm 
@bcjbna
Bones and I have worked on it before, he was working on a diifrent frigate size ship. (Two models)
Not really the campaign model, but I have worked on the frigate interior and exterior to a 75% Completion.

*(Reactor room still needs to be bigger, and some better looking corridor's to-do)
Caldin 16 Feb, 2018 @ 1:51pm 
can you do a updated version of the pirate frigate form the campain
Paul Drive 22 Dec, 2017 @ 7:39am 
ok mate
Endington  [author] 21 Dec, 2017 @ 4:16pm 
Oh, that's actually a modified version of something that's in the campaign. Thanks for the heads up though!
Paul Drive 15 Dec, 2017 @ 4:10pm 
@BonesofSteel I think somes trying to rip off your design mate http://steamproxy.net/sharedfiles/filedetails/?id=1194030181&searchtext=
Endington  [author] 2 Sep, 2017 @ 10:19am 
I've put the arc furnace back into the loop and added a button outside the cargo bay to oppen the bay doors with. Thank you for the tip!

Everyone please note that industrial systems are ususally off by default to conserve power for maneuvering.
Endington  [author] 2 Sep, 2017 @ 1:01am 
Thank you. I see it's misplaced, I'll have it fixed in the next wave.
AtakaJak 1 Sep, 2017 @ 8:03pm 
Arc Furnace Is Not Connected To The Conveyer System
Endington  [author] 25 Aug, 2017 @ 3:53pm 
Thank you all.

@Jackattack I am already considering doing something along those lines! I would love to help flush out the Rebel vs Corporation war further, and I am shifting focus. It doesn't feel right publishing what was in the campaign directly (and if you want any campaign ship, someone's already posted it somewhere). I would much rather study what was presented to us and design new variants/adaptations. For example, study the design traits of the 'corporate frigate' and then design, from scratch, a corvette or destroyer. I have already put a little bit of time learning about the few 'Corporation' ships we have. Now if only I had the time to create an entire variety of Corporate ships...
AtakaJak 25 Aug, 2017 @ 1:29pm 
What You Should do Is Recreate The Corporate Faction In The Campaign, Just A Sugestion
AtakaJak 24 Aug, 2017 @ 12:30am 
The RUST Faction Is My Favourite Faction. Thankyou For Recreating It :D
JCapt 17 Aug, 2017 @ 2:10pm 
Nice ship! I love the design!
Endington  [author] 17 Aug, 2017 @ 12:16pm 
Thank you
gatorade 16 Aug, 2017 @ 7:18pm 
this looks way too close to the ship you repair in the campaign
[SVK] Andrej 16 Aug, 2017 @ 9:47am 
nice job
Endington  [author] 14 Aug, 2017 @ 9:02am 
Thank you for the alert, I will do some more tests. These kinds of tips are very helpful. Honestly, the focus of most of the tests I have done with this ship were entering and exiting atmosphere with different payloads on different planets. The turret configuration is similar to some of the combat ships which I haven't seen the problem but may also need more testing of their own. With them, I tend to attack with high-quartering broadsides for maximum weapon exposure.
Arkideit 14 Aug, 2017 @ 8:16am 
realy cool man. but in my case rocket turrets like to shot block in front.
Endington  [author] 13 Aug, 2017 @ 7:31pm 
The R.U.S.T. Brawler is made by Aragath. Please check out his other work too! He makes better stuff than I do. http://steamproxy.net/sharedfiles/filedetails/?id=819032783
M0narch 13 Aug, 2017 @ 7:04pm 
Can I find the Brawler Rover?
Smitty 11 Aug, 2017 @ 6:09pm 
Superb job, once again!