Space Engineers

Space Engineers

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Pirate Exploration Frigate
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
950.629 KB
11 Aug, 2017 @ 12:19am
2 Sep, 2017 @ 10:11am
5 Change Notes ( view )

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Pirate Exploration Frigate

In 1 collection by Endington
Pirate (formerly R.U.S.T.) Fleet
24 items
Description
Atmospheric Exploration Frigate

NO MODS, survival ready

This purpose-built exploration frigate is designed to be a jump-capable and atmospheric capital ship. To accomplish this capability, it has a corvette loadout of armament and no heavy armor, freeing weight for vehicle cargo. Drop tested with an attached DS-37 Drop shuttle and Brawler rover, a payload in excess of 100,000kg.

Stats:

Blocks: 1803
Length: 100 meters (40 blocks)
Mass: 1,781 tons
Environment: Zero Gravity, Low Gravity (Maximum ION gravity .6G), Standard Gravity, Heavy Gravity (Maximum 1.2G Atmospheric, 1.8G with hydrogen).
Max Jump Distance: 2799 km

Weapons:
2 Missile Turrets
2 Gatling Turrets
2 Interior Turrets

Powerplant:
1 Large Reactor
2 Auxiliary Batteries
Total: 324 MW

Subsystems:
2 Hydrogen Tanks
2 Jump Drives
1 Assembler
1 Arc Furnace
8 Cryo Tubes
1 Medical center

Features:
"Military Alert" status lighting system
Cargo bay for small and medium rovers (Pictured with Aragath's R.U.S.T. Brawler)
Landing pad/fantail for shuttles and light gunships.

Scripts:
Auto LCD by MMaster

Special thanks to:
Keen Software
Aragath for the creation of the R.U.S.T. Faction
MMaster for LCD scripts
Popular Discussions View All (1)
3
16 Sep, 2018 @ 1:55am
Bug Reports/Tweaks
AtakaJak
23 Comments
-=KptKosmit91=- 18 Jan, 2020 @ 5:34pm 
Noice! Thanks a lot :)
Endington  [author] 18 Jan, 2020 @ 4:40pm 
Feel free to use it and any of my designs!
-=KptKosmit91=- 18 Jan, 2020 @ 4:06pm 
hey, do you mind if I use this ship as an encounter spawn for one of my mods? I'll credit you on the mod page :)
AtakaJak 16 Feb, 2018 @ 2:02pm 
@bcjbna
Bones and I have worked on it before, he was working on a diifrent frigate size ship. (Two models)
Not really the campaign model, but I have worked on the frigate interior and exterior to a 75% Completion.

*(Reactor room still needs to be bigger, and some better looking corridor's to-do)
Caldin 16 Feb, 2018 @ 1:51pm 
can you do a updated version of the pirate frigate form the campain
Paul Drive 22 Dec, 2017 @ 7:39am 
ok mate
Endington  [author] 21 Dec, 2017 @ 4:16pm 
Oh, that's actually a modified version of something that's in the campaign. Thanks for the heads up though!
Paul Drive 15 Dec, 2017 @ 4:10pm 
@BonesofSteel I think somes trying to rip off your design mate http://steamproxy.net/sharedfiles/filedetails/?id=1194030181&searchtext=
Endington  [author] 2 Sep, 2017 @ 10:19am 
I've put the arc furnace back into the loop and added a button outside the cargo bay to oppen the bay doors with. Thank you for the tip!

Everyone please note that industrial systems are ususally off by default to conserve power for maneuvering.
Endington  [author] 2 Sep, 2017 @ 1:01am 
Thank you. I see it's misplaced, I'll have it fixed in the next wave.