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Segnala un problema nella traduzione
0: delete "SteamLibrary\steamapps\workshop\content\262060\1087665130\modfiles.txt"
1: find .xml files at "SteamLibrary\steamapps\workshop\content\262060\1087665130\localization"
2: edit .xml files. In every XML file, add the XML node for your language.
3: Drag any XML file you edited, to "steamapps\common\DarkestDungeon\_windows\localization.exe"
4: when you drag and drop, new .loc2 file will be generated in "1087665130\localization", rename it as old .loc2 file.
5: lookup in game, it should be worked.
But.
Those skeletons that keep on buffing their dodge are just aggravating. I understand now I should've prioritise them, but that means my run ends with my team full health, no stress and unable to hit that dancing 350 dodge skelebro. I think team wipes feel less of a pain than that.
Maybe just capping it to a number of round, like 10 dodge 5 rounds, would achieve the purpose without it being run ending. It could reach 50 dodge, but I would still have a chance to hit if my party is stable.
You should name Your .mash files something like kraken.cove.1.mash.darkest, and also remove all vanilla formations from the new files, since they wont be needed anymore. This makes the game add your formations into the game, rather than overwriting stuff. Also you need to remove the cove.2.mash and cove.4.mash files. Those are filled with weald enemies (for some reason) and if someone plays your mod with a mod that enables level 2 and 4 missions, their cove gets messed up. All of that being said, I like your mod.
The quest does appear for existing games.
Enemies are able to apply debuffs even if they miss the attack, very annoying.
All mods from him are great sure but he didn't upgrade them since a long time so they are full of bug and could destroy your save .
I hope he will make some update.... one day....
Like the game crashing.
I would recommend not using this mod until someone finds the author and brings him back from Bufu, Egypt or where ever he is.
Assert Failed:
(mash_entries_index < mashEntries.size())
MashGuide::GetMashEntryResultByTypeIndex in mash_guide.cpp line 293
Couldn't find mash entry index 225 in eMashType 1
That's exactly how it's worded. Any help is appreciated, because I can't access my main save anymore until I can get this working. It just crashes to the desktop every time I try loading it.
AJ is among the best modders of DD. His monster mods are damn near masterpiece level. Insulting him makes you look foolish and ignorant. Thanks, AJ, respect.
Look, the Kraken literally is not that difficult.
Do I really have to put links to Youtube videos of people handling the Kraken?
Because it's not the most OP monster of any game ever.
And it most certain does not heal spam compared to the Drowned Crew. Healing 40 a turn makes the Crew far stronger than the damn Kraken by a massive amount.
with the kraken, the kraken just heals itself.
There are three different ranks. Normal through Champion.
Each of them are capable of being dealt with by a party.
I've seen plenty of playthroughs on Youtube beat the Kraken on each level.
Once you figure out the trick, which is even spoiled on this page here, in spoiler text, the Kraken is not difficult.
He's not even as OP as the Drowned Crew in Champion and the fact they heal 4 times a round. :)
Kill the Tentacles while his defense is up and it drops like a bad habit.
Attack him when the tentacles have defenses up, and they lose their defense.
Alternate this, and you beat him.
Please, it's not a difficult fight once you get the mechanic down.
People just need to be patient and learn the ups and downs.
Besides, he really doesn't heal as much as the damn Drowned Crew does.