Left 4 Dead 2

Left 4 Dead 2

Lasso (Mutation)
Showing 1-9 of 9 entries
Update: 12 Aug, 2021 @ 7:56pm

Update 3.0
1. Smoker's health is now 180 (down from 250); this makes Sniper Rifle require only two shots to kill one
2. Smokers' attack cooldown is infinite meaning once they miss or their victim is freed, they will be unable to attack anymore unless they commit suicide (actually 999).
3. Molotov is no longer spawned with the Survivors
4. Sniper Rifle no longer spawns during the campaign except the starting one.
5. survivor_respawn_with_guns is set to 0 (previously 1, this resulted in respawned survivors having shotguns which aren't supposed to spawn in this gamemode)
6. SMG carry ammo is now 900

Update: 21 Jun, 2018 @ 4:38am

Revision 2.2
Item spawning density is reverted to default for Molotov and Melee weapons

Update: 9 Jun, 2018 @ 3:30am

Revision 2.1.3

Fixed vscripts

Update: 9 Jun, 2018 @ 3:19am

Revision 2.1.2

This update is similar to Revision 2.1.1

Update: 9 Jun, 2018 @ 3:11am

Revision 2.1.1

Some line of codes have been removed

Note: This update caused the vscripts file to be null

Update: 21 May, 2018 @ 8:40pm

Revision 2.1
1.Ammo piles have been removed from the campaign, as a result most tier 2 weapons have vastly increased ammo capacity
2.Smoker recharge time has massively increased to compensate the enormous number of smokers

Update: 8 May, 2018 @ 8:19pm

Revision 2.0 -
1. Smoker limit is increased to 10
2. Bots are now smarter; they instantly help other survivors being helpless
3. Survivors now have the ability to crawl

Update: 15 Jan, 2018 @ 10:14pm

Revision 1.1-
1.Added Molotov and Adrenaline Shot at the beginning of every chapter(if a survivor dies in previous chapter)

2.Smoker limit has been reduced to 8 from 12 as it is virtually impossible to progress a map with enormous number of Smokers

Update: 24 Apr, 2017 @ 2:45am

Revision 1.0-
1.Smoker spawn limit is 12 in this mode

2.Sniper Rifle and Magnum at the start