Arma 3
Dynamic Combat Ops - Sahrani
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Update: 5 Aug, 2017 @ 2:27am

  • Added ACE options to startup menu (courtesy of Ledere)
  • Cache tasks will not choose Apex cache objects if Apex is not detected
  • Reactive destroy vehicle tasks now fire if all vehicles are destroyed, not their crews
  • Improved startup faction checks
  • Improved how JIP players receive current tasks
  • Fixed: Respawn options for AI were reversed
  • Players are unreadied if they open the arsenal during Team Planning menu

Update: 2 Jul, 2017 @ 4:43am

  • Made user chosen base position check slightly less stringent
  • Fixed: Factions with no group data would not be able to spawn infantry, sides would never become hostile
  • Vehicle driver turrets will now have their ammo refilled at the base resupply point

Update: 28 Jun, 2017 @ 9:56am

  • Added more stringent filtering to chosen and random base positions
  • Fixed: Helicopter transports would not transport

Update: 23 Jun, 2017 @ 3:09am

  • Fixed: MP client loadout tags in Team Planning menu would show unit name rather than loadout
  • Fixed: Helicopter pilots operating under manual fire would lose all weapons except for minigun upon rearm
  • Slightly reduced enemy counts
  • Reinforcements added to high command

Update: 17 Jun, 2017 @ 3:08am

Update: 17 Jun, 2017 @ 2:59am

  • Added Team Planning menu revamp
  • Expanded player slot number to 12
  • Unlocked all faction and advanced faction combinations
  • Added potential airbase locations to the map - placing your base within the marked bounds of these locations will ensure any planes chosen will be spawned at the correct runway position
  • Added new helicopter transport support scripting
  • Added enemy defended emplacements
  • Added knowledge based tasks that appear when targets are discovered
  • Enemy forces will send periodic air and armoured attacks once total strength is significantly depleted
  • Enemy force are now given a pool of resources that will be depleted as they send reinforcements
  • Sector sizes increased, number of total possible grid squares decreased
  • Added command style options: 'Platoon commander' uses the previous high command functionality while 'Cog in battle' will make all AI forces act independently
  • Enemy vehicles can now be grouped as convoys
  • Removed eliminate HVT task
  • DLC filtering for some vehicle types (though it appears the new Jets DLC vehicles do not currently return a required value)
  • Fixed: Team leader would receive many empty high command groups
  • Fixed: JIP players would not join the player group
  • Fixed: Finding closest uncaptured sector did not work on dedicated servers
  • Reduced chance for AA/AT enemy infantry

Update: 16 Apr, 2017 @ 1:33am

  • Planes are now accessible in the platoon menu - remember to place your base near a runway if you'd like to use them!
  • Loadout switcher fixes brought over from DRO
  • Random option added to support choices
  • Random option added to crewing types
  • Refit trigger will now affect respawned vehicles
  • Better vehicle respawn positioning
  • Fixed advanced factions not giving the full faction complement
  • Allowed pilots and crew to be chosen as classes
  • MCC4 support added

Update: 5 Apr, 2017 @ 2:17pm

Update: 3 Apr, 2017 @ 12:29am

  • Removed April Fools G.O.A.T. mode - the goats may return someday!

Update: 31 Mar, 2017 @ 11:19am

Hotfix:

  • Player units had incorrect variables on startup