Arma 3
275 ratings
Dynamic Combat Ops - Sahrani
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.703 MB
4 Mar, 2017 @ 8:34am
9 Sep, 2017 @ 12:49am
32 Change Notes ( view )

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Dynamic Combat Ops - Sahrani

In 1 collection by baby yoda executed by the state
Dynamic Combat Ops
12 items
Description
Dynamic Combat Ops is a randomised, replayable scenario that focuses on combined arms operations.
Select your AO location, the factions you want to use and your platoon makeup or leave them all randomised and see what mission you are sent on.



The sister mission to Dynamic Recon Ops, DCO is intended to take the design philosophy behind that mission and expand it to cover the full range of combined arms scenarios. With a better equipped enemy force and a larger number of objectives to tackle, selecting and utilising your platoon as a commander may be the key to victory. However, if you prefer to be a cog in the war machine rather than taking a command role, your platoon have support menu options allowing you to call them into battle and let them proceed from sector to sector autonomously.

As with DRO, DCO is designed to be simple to use but with plenty of options to customise your mission setup. The objective behind DCO is to create a way to quickly get playing a new scenario in singleplayer or co-op and has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Select a platoon to command using the High Command interface
  • Menu on startup to select a variety of options including time of day
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 1-2 hour estimated duration
23 Comments
Noeヅ 9 Jun, 2023 @ 6:16pm 
I cannot run it on the server,The log says:No entry 'bin/config.bin/CfgWorlds.takistan' .
xXRampageDadXx 1 Sep, 2022 @ 11:05pm 
Has anyone else had an issue in Coop on this where the host and enemy AI are the only ones that can do any damage?
Alexoss 26 Dec, 2021 @ 4:12am 
man you can do random ops for this map
https://steamproxy.net/sharedfiles/filedetails/?id=2289328265
[MO] Martin 7 Mar, 2020 @ 3:24pm 
And the next very nice Dyn,-Mission, - great work, - thanks !! :NATO:
paul cheenis 2 Aug, 2019 @ 5:13pm 
is there any way to come in by boat?
Andbrew 11 Aug, 2018 @ 2:05am 
It seems that generating the objectives takes forever now!
gho$t. 4 May, 2018 @ 11:14am 
Also, the AI units are not doing anything on their own in either game mode- my squad as well as other units i see are just standing around the base. I see a chat message when i first start and they are saying they are enroute to "sector C" for example, but no units are actually moving.
gho$t. 4 May, 2018 @ 11:12am 
Sorry but I am new to "high command" and controlling AI. I looked up high command controls though and pressing CTRL+Space doesnt do anything, it remains just as me + the units in my squad just like any other scenario.

I selected "Cog in battle" as well as the other mode and neither mode allows me to do anything differently.. any idea what i'm doing wrong? Thanks in advance.
Griz 22 Jul, 2017 @ 12:38pm 
Really hoping for DCO on some community maps like Beketov, Bornholm, FATA, ect.
Falls 3 Jun, 2017 @ 3:31pm 
correction, i cant gain access to my character... the game just keeps showing cinematic angles of the map.