ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Player Trader [OPEN SOURCE] (Discontinued)
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Update: 15 Apr, 2017 @ 3:11pm

  • Changed contract note to type Resource (from Misc Consumable)
  • contracted blueprints vanish on server restart -> improved capabilities and efficiency of item restoring logic drastically

Update: 13 Apr, 2017 @ 4:39pm

  • reworked comparison of owner and customer inventory completely, approx 65% performance gain
  • Custom folder does not show up immediately -> UI problem...
  • Blueprint contracts vanish after server restart -> might also be solved by overall code refactoring of comparison logic

Update: 5 Apr, 2017 @ 3:07am

  • corrected DinoContract_ListEntry_Widget object type mismatch
  • AdvancedPlayerTable: sold blueprints will get their blueprint status reapplied now

Update: 20 Mar, 2017 @ 9:22am

  • fixed DinoTable symbols not showing issue

Update: 19 Mar, 2017 @ 2:46am

  • moved assets that are used solely by the PlayerTrader package into from the currency into this package

Update: 18 Mar, 2017 @ 8:07pm

  • recooked assets against new currency version

Update: 18 Mar, 2017 @ 4:37pm

  • performed major code refactoring and hierarchy restructuring, see currency mod patch notes for more details

Update: 10 Mar, 2017 @ 7:57am

  • removed pin lock from APT, CPT and DT
  • reworked table unlocking mechanism
  • fixed not functioning spoiling multi gus.ini setting
  • refactored vanishing contracts issue of CooledPlayerTable
  • implemented fallback logic for single cancel contracts to force deletion/reset of owner inventory item (dino table will also scan its sorrounding dinos to force delete orphaned contract note)

Update: 7 Mar, 2017 @ 12:26pm

  • improved input widget validation - limit is now 100 mio
  • catched invalid settings of PlayerTable

Update: 1 Mar, 2017 @ 5:34pm

  • added renaming option
  • added a gus.ini option to adjust Cooling efficiency