Stellaris
Miqo'te (FF14) racial portraits
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Mis à jour le : 10 oct. 2019 à 21h02

Declaring compatibility with 2.4.1.

in my launcher i have local and steam version of my mod and when i need to upload it on steam workshop, there is no indication which one is... local. Moreover, local version is shown having compatibility with 2.3.3 while steam version is shown having the proper compatibility. FFS! So i unsubscribe from my mod to only have local version and then subscribe again after upload.

Mis à jour le : 9 oct. 2019 à 21h28

trying to make it compatible with 2.4.0

Mis à jour le : 6 oct. 2019 à 23h37

Fixed (or so i think) synthetic evolution event.

This is pretty weird but seems like saving .mod file in actual utf8-bom encoding broke something? I dont really understand what is going on. The mod does work though. Or does it? Yes, it does. Anyway, probably will try to figure out what is wrong with mod description and mod preview pictures later.

Mis à jour le : 3 oct. 2019 à 7h41

Added a name list with personal, ship and planet names taken from FF14 lore (and they are even sorted into various categories! Nice job!). There are two versions - the "international" or just plain english one, and the russian one (that will only appear in russian localization). Blame a pretty neat switch "language="<you_language_of_choice>"". Noticed it in simplified chinese name lists, figured i could use it for russian one.

Also a bit of update on russian localization too. All that is possible because of hard work of the steam user Terminator (tm) (Sorry, i have no idea how to make links to steam users or if that even possible). A-and you also can find them in FF14, i believe, using ign Karura Rarumanion@Cerberus.

Mis à jour le : 24 sept. 2019 à 23h41

Removed special graphical cultures (see description and discussion). Both miqo'te and synth miqo'te now use humanoid graphical culture. I am not sure if it will work for everyone (because it requires humanoid species pack? that is not even listed in my launcher under dlc list) or if it will work at all or work as intended. I dont know. If there are any complaints about suddenly broken game then i'll revert it back (dunno if that will fix your game).

Mis à jour le : 8 aout 2019 à 20h05

Declared compatibility with 2.3.3.

I feel there could be lots of adjustments and cosmetic changes done to the current content but i am too weak to start it. And i lost even the slightest trace of confidence that i can draw something that is somewhat similar to actual miqo'te. Probably adding a bunch of headshots from in-games screens would work 1000 times better.

Mis à jour le : 12 juin 2019 à 20h34

Declared compatibility with 2.3.1. Kinda. Did not really check anything orz

Mis à jour le : 4 juin 2019 à 20h20

Declared compatibility with 2.3.0

Mis à jour le : 3 juin 2019 à 3h48

Declared compatibility with 2.2.7.
Added 5 m-f job-specific outfits:
- high priest
- priest
- preacher
- soldier (well, general outfits could work so it was stupid to add it)
- duelist (you might disagree but this kind of outfit was the first thing i thought about when learned there were duelists for militarized societies - also took me the longest time to draw).

The process was terrible with too many redrawings from scratch and changes, and then the end result is crap anyway.
Also the better thing would be to make template empire with its own outfits that would reflect ethics, government and all that stuff. Without it it design choices are impossible to make.

Did not test how it works with these jobs because i only have soldiers in my saves. But probably works fine. Or not. In any case i hope someone will report if there is a problem.

Mis à jour le : 26 mars 2019 à 1h08

Added 5 m-f pairs of job-specific outfits. Entertainer, healthcare worker, clerk-manager-administrator/merchant/executive, enforcer, industry specialist worker (for refineries, foundries consumer goods factories).

I have plans for more job outfits but currently not sure about the whole idea because planet view just isnt good for looking at the outfits. And i dunno who would even want to look at them without the real need to identify jobs on sight.