Stellaris

Stellaris

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Miqo'te (FF14) racial portraits
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File Size
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127.835 MB
5 Dec, 2016 @ 2:03am
29 Nov, 2022 @ 8:13pm
70 Change Notes ( view )

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Miqo'te (FF14) racial portraits

Description
Title and picture say it all and i just repeat that this is an attempt at adding some portraits of Miqo'te race from game "Final Fantasy 14". Badly drawn with out-of-my-head-badly-designed outfits though. Several variants of phenotypes, hairstyles and feral markings.

Does not include any other miqo'te specific data like name lists. I think it uses mammalian name lists - at least i tried to instruct the game to do so but name list in species designer does not seem to set on the approriate name list. Seems like it is fine in-actual-game but i was too lazy to make double check.

Also the mod adds miqo'te graphics and ship into game but they are actually just mammalian clones. I dont know how to get rid of them because it seems to be bound to the problem with species classes that appeared (as i understood) with 1.3 patch. If i dont make my own graphical culture then the mammalian culture's name gets replaced with miqo'te name.

As of 25th of september, 2019 special graphical cultures are removed and both species now use humanoid_01 graphical culture. I have no idea how that will affect the game process and any other mods, as usual. The issue is not really fixed, merely masked (it might seem to be working fine and actually do work fine, it is hard to say because i still dont know the reason of the whole mess).

If someone suddenly wants a .psd file with portraits, ask me.

Thanks to Ophidian for the english localisation file with basic diplomatic words (compliments, insults, etc), for improved clothes selector and for tons of support! orz

Thanks to Terminator(tm) aka Karura Rarumanion@Cerberus for pulling together various names from Final Fantasy 14 to make a name list for the mod (in two languages!)! I would not ever dare to try that myself...

In order to solve the problem with fixed portrait switching during synthetic evolution switch i created a cusom edict that will show up once the player activates ascension perk "Synthetic evolution". You activate the edict (in the "Policies and edicts" window), it disappears while creating a special project that is basically the same "Synthetic evolution" project as the one you just received but changes miqo'te portrait into synth miqo'te portrait instead of default robotic mug. Complete this special project for cat faces. Complete the original project for tin can faces. Complete both for wasting engineering points.

WARNING!
Okay, here is the thing about synthetic evolution (aside of modding points issue that is described in the comments and patch notes - i recommend to read both or at least patch notes). You need to give your artificial intelligence full citizenship rights (in Policies tab) before finishing conversion of your population into synths. Otherwise your synth population will be kicked from almost all jobs and demoted to, iirc, robotic servitors or something like that. As you understand, that will be basically a game over.
469 Comments
earlynn  [author] 15 Jun @ 5:45pm 
@brady o7
Brady Rosetta 14 Jun @ 4:11am 
@earlynn o7 was a fun mod
earlynn  [author] 13 May @ 5:43pm 
@Terminator: thank you for picking it up! oTL Is it possible to just transfer the ownership of this one to you tho?
Terminator™ 12 May @ 2:06pm 
That is so sad to hear. Earlynn, thanks for your hard work until now!

Meow is trying to adopt this stray kittens - https://steamproxy.net/sharedfiles/filedetails/?id=3245383496
earlynn  [author] 12 May @ 1:16am 
Please, consider this mod dead. I am sorry.

Feel free to use the corpse as a whole or any parts of it in your own mods.
CptAnony 11 May @ 11:03pm 
@earlynn Greetings! Will you update my fav Miqo'te for new version. I miss 'em. Thx
Dawn™ 10 May @ 9:04pm 
yea :( I need mi Miqo back
Terminator™ 10 May @ 7:34am 
They changed something in portraits section - there is no separate group currently present for this portraits and thus it cannot be played at all.
earlynn  [author] 8 Jun, 2023 @ 9:10am 
@Dashie: it would be cool... probably...
Dashie 8 Jun, 2023 @ 6:56am 
@earlynn Sure thing I can send you an updated version if you'd like