Stellaris
Miqo'te (FF14) racial portraits
Affichage des entrées 11-20 sur 70
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Mis à jour le : 20 avr. 2021 à 3h05

Added some localisation variables to describe the race better. There were some additions since the last time i edited it. Also updated russian localisation. Probably did not break anything.

Mis à jour le : 16 avr. 2021 à 7h08

Declared compatibility with 3.0.*, Had a short playtest, seems fine for 20 years in game with nemesis dlc enabled and envoys used for espionage. Did not attempt any espionage missions tho.

Noticed some performace issues with loading planetary systems and new game screen with my miqo'te civilizations in the list. Overall the game seems like somewhat twitchy somewhere in the corner of my eye. Weird feeling but maybe my eyes are tired or something. Idk if its the mod to blame and not sure i really want to know, lol, because i have no idea how i would solve it. Cant really make the sprites anymore smaller and thats liek the only thing? maybe also the ascension edicts checking might take up some resources but thats like... pretty simple task? No idea.

Mis à jour le : 30 oct. 2020 à 21h18

Declared compatibility with 2.8.*. Did not really playtest it. And thanks to Koshachiy again for editing necro jobs into outfit selectors.
Uuuuuh, i want to work on new hairstyles and outfits and maybe even faces but... i give up immediately after i start. Screw you, brain chemicals.

Mis à jour le : 11 juin 2020 à 6h30

Declared compatibility with 2.7.2. Added a chain of special porjects to make up for the lack of modding points when turned into synthetics. After transforming into synths there will be a new special porject launched (8k engineering points) that will after completion grant a technology "+1 to machine modding points" and create one more special project (16k engineering points) that will grant another tech "+1 machine modding points". Add there the "synthetic age" ascension perk and you get +5 max modding points.

Very sorry about lack of updates in the recent months oTL Could not make myself to work on fixing this lack of modding points.

Mis à jour le : 11 juin 2020 à 6h21

Mis à jour le : 17 mars 2020 à 20h12

Updated to 2.6.0 by adding four jobs into outfit selector (without any new graphical assets). Thanks to Koshachiy again oTL

Mis à jour le : 11 oct. 2019 à 20h22

Well, now it should work.

Mis à jour le : 10 oct. 2019 à 22h33

Mis à jour le : 10 oct. 2019 à 21h48

Mis à jour le : 10 oct. 2019 à 21h14