Starbound

Starbound

AnTiVegetation
Showing 1-8 of 8 entries
Update: 10 Aug, 2016 @ 1:53am

Small bug fix: surface_detached/old/rocky was throwing an error into the log. Since it's in an subfolder named "old" I'm not sure if it is even used ingame. Anyway log error be gone!

Update: 6 Aug, 2016 @ 8:16am

Amount of grass increased to 19. For different biomes like snowy, arid, foresty, jungle, colorful...
To prevent further bugs I changed some more things:
- I made (empty) .patch files for every biome, to have a better overview
- I don't type, but copypaste the names and code into the biome.patches
- Tested it a lot more by flying to new planets
- I uploaded this and other mods source files to github[github.com] because
-- Backup
-- Keeping track of changes
-- Make code and files easily viewable for other people. Especially other modders checking compatibility.

Update: 5 Aug, 2016 @ 2:36pm

There was a nasty bug preventing beaming down to new lush and forest planets. This should be fixed now.

Update: 2 Aug, 2016 @ 12:41am

New stuffz! Alternative foliage for vines: flat Mushrooms, small dusty bits & large bellflowers. And finally 3x new grass, increasing grass varitions from 1 to 4...

Update: 31 Jul, 2016 @ 5:54am

Added anti_stringy vine foliage to all biomes that use the other, default foliages.

Update: 31 Jul, 2016 @ 1:29am

FugBixing:
- Double check all vines and fix wrong referenes to vanilla files.

Update: 30 Jul, 2016 @ 10:30am

more farmables and vines painted

Update: 29 Jul, 2016 @ 11:47pm

Initial upload. Port to Starbound 1.0:
- Reorder all farmable frames (and update of some where appearance has changed)
- Implement .patch system for all files, complete rewrite of .frames and .object patch files