Starbound
AnTiVegetation
กำลังแสดง 1-8 จาก 8 รายการ
อัปเดต: 10 ส.ค. 2016 @ 1: 53am

Small bug fix: surface_detached/old/rocky was throwing an error into the log. Since it's in an subfolder named "old" I'm not sure if it is even used ingame. Anyway log error be gone!

อัปเดต: 6 ส.ค. 2016 @ 8: 16am

Amount of grass increased to 19. For different biomes like snowy, arid, foresty, jungle, colorful...
To prevent further bugs I changed some more things:
- I made (empty) .patch files for every biome, to have a better overview
- I don't type, but copypaste the names and code into the biome.patches
- Tested it a lot more by flying to new planets
- I uploaded this and other mods source files to github[github.com] because
-- Backup
-- Keeping track of changes
-- Make code and files easily viewable for other people. Especially other modders checking compatibility.

อัปเดต: 5 ส.ค. 2016 @ 2: 36pm

There was a nasty bug preventing beaming down to new lush and forest planets. This should be fixed now.

อัปเดต: 2 ส.ค. 2016 @ 12: 41am

New stuffz! Alternative foliage for vines: flat Mushrooms, small dusty bits & large bellflowers. And finally 3x new grass, increasing grass varitions from 1 to 4...

อัปเดต: 31 ก.ค. 2016 @ 5: 54am

Added anti_stringy vine foliage to all biomes that use the other, default foliages.

อัปเดต: 31 ก.ค. 2016 @ 1: 29am

FugBixing:
- Double check all vines and fix wrong referenes to vanilla files.

อัปเดต: 30 ก.ค. 2016 @ 10: 30am

more farmables and vines painted

อัปเดต: 29 ก.ค. 2016 @ 11: 47pm

Initial upload. Port to Starbound 1.0:
- Reorder all farmable frames (and update of some where appearance has changed)
- Implement .patch system for all files, complete rewrite of .frames and .object patch files