Killing Floor 2

Killing Floor 2

KF1 West London
Showing 1-7 of 7 entries
Update: 7 Jan, 2018 @ 1:48am

• Map updated to “V3”
• Major overhauls to lighting & post Fx
• Material shader optimizations
• AI spawning improvements, added more spawn volumes and changed locations of some existing ones
• Integrated “Dosh Objective” system like the one used in Krampus Lair
• New players as well as dead players will now spawn at currently active Trader
• Brand new teleport system, should work flawlessly (This one is using a recently added TW method)
• Updated Thumbnail and screenshots to reflect changes

Update: 30 Apr, 2017 @ 9:52pm

• Hotfix update to “V2.2”
• Fixed trader teleportation I messed up and forgot to hook up some variables with the last update
• Added support for up to 96 players to be teleported out of the trader.
• Small change to the post process in the police station.

Update: 20 Apr, 2017 @ 9:39am

• Hotfix update to “V2.1”
• This is a small hot fix to address some collision issues around the diner near the police station.

Update: 20 Apr, 2017 @ 7:33am

• Map Updated to "V2"
• Trader doors now only open for active trader.
• Teleportation out of trader is now working seamlessly on both single-player and multi-player.
• Material shader adjustments and optimizations.
• Major overhaul to post-process & bloom.
• Lighting improved inside of the police station.
• Improved geometry culling (should improve overall FPS)
• Small pathing adjustments in church

Update: 6 Sep, 2016 @ 2:36am

• Map updated to “V1”
• Slightly reduced overall spawn rate & removed zed spawn on top of scaffolding.
• Pathing improvements in basement.

Additional Notes:

• Moving forward I will be removing the map files version number from all future map updates & releases as they have been causing server owners to have to re-add the map to the server rotation every time I push an update.

Update: 31 Jul, 2016 @ 7:57am

Beta 2 (B2)

• Revamped teleportation logic, and added “push volumes” as redundancy.
• Fixed broken dynamic shadows in customization room.
• Pathing fixes in basement.
• Reduced Zed spawn frequency (players should no longer get surrounded as easily)
• Edited collision to prevent players from shotgun jumping onto objects.
• Redistributed ammo & weapon drops (drops should now be more evenly dispersed around the map)

Update: 28 Jul, 2016 @ 10:24am

Beta 1 (B1)

• Initial Release