Killing Floor 2

Killing Floor 2

KF1 West London
A apresentar 1-7 de 7 entradas
Atualização: 7 jan. 2018 às 1:48

• Map updated to “V3”
• Major overhauls to lighting & post Fx
• Material shader optimizations
• AI spawning improvements, added more spawn volumes and changed locations of some existing ones
• Integrated “Dosh Objective” system like the one used in Krampus Lair
• New players as well as dead players will now spawn at currently active Trader
• Brand new teleport system, should work flawlessly (This one is using a recently added TW method)
• Updated Thumbnail and screenshots to reflect changes

Atualização: 30 abr. 2017 às 21:52

• Hotfix update to “V2.2”
• Fixed trader teleportation I messed up and forgot to hook up some variables with the last update
• Added support for up to 96 players to be teleported out of the trader.
• Small change to the post process in the police station.

Atualização: 20 abr. 2017 às 9:39

• Hotfix update to “V2.1”
• This is a small hot fix to address some collision issues around the diner near the police station.

Atualização: 20 abr. 2017 às 7:33

• Map Updated to "V2"
• Trader doors now only open for active trader.
• Teleportation out of trader is now working seamlessly on both single-player and multi-player.
• Material shader adjustments and optimizations.
• Major overhaul to post-process & bloom.
• Lighting improved inside of the police station.
• Improved geometry culling (should improve overall FPS)
• Small pathing adjustments in church

Atualização: 6 set. 2016 às 2:36

• Map updated to “V1”
• Slightly reduced overall spawn rate & removed zed spawn on top of scaffolding.
• Pathing improvements in basement.

Additional Notes:

• Moving forward I will be removing the map files version number from all future map updates & releases as they have been causing server owners to have to re-add the map to the server rotation every time I push an update.

Atualização: 31 jul. 2016 às 7:57

Beta 2 (B2)

• Revamped teleportation logic, and added “push volumes” as redundancy.
• Fixed broken dynamic shadows in customization room.
• Pathing fixes in basement.
• Reduced Zed spawn frequency (players should no longer get surrounded as easily)
• Edited collision to prevent players from shotgun jumping onto objects.
• Redistributed ammo & weapon drops (drops should now be more evenly dispersed around the map)

Atualização: 28 jul. 2016 às 10:24

Beta 1 (B1)

• Initial Release