Source Filmmaker

Source Filmmaker

Hyrule Warriors: Ilia
Showing 1-8 of 8 entries
Update: 19 Aug, 2017 @ 12:31pm

-Replaced crappy promo pic

Update: 19 Aug, 2017 @ 10:44am

-Reworked eyes, new texture/materials and correct positioning within the eye sockets
-Eyeballs disappearing when viewed from extreme side angles has been greatly minimized
-Eyelids now adjust dynamically with the view target as well as with the flexes
-TF2 Scale no longer requires the modified eyeball VMT files
-Eyelid texture cleanup
-Face and skin texture cleanup
-Added proper AO to head texture
-Fixed left hair bang not adjusting for the CheekOut flex

Update: 13 Jan, 2017 @ 3:04am

-Adjusted eye AO to fix overshadowing when eyes are opened wide

Update: 25 Sep, 2016 @ 3:51pm

-Added proper AO map to eyes and improved eyeball materials
-Added a lightwarp to the skin and hair to improve light wrapping
-Added SquintLower and SquintUpper eyelid flexes
-NoseWidth is now a stereo flex (seperate left and right sliders)
-Added corrector shapes for MouthPucker
-Minor flex cleanup
-Improved texture resolution and materials on hair

Update: 13 Mar, 2016 @ 3:05pm

2016 UPDATE:

-Model has been rescaled to match typical SFM scales
-Restored proper bone rolls from original skeleton
-Added hlp_hip as the pelvis helper
-Straightened toes to align better with the grid
-Fixed slight flex error on MouthForward (JawD)
-Adjusted hair smoothing
-Corrected slight weighting and smoothing error on underarms
-Adjusted rimlight mask

Update: 1 Aug, 2015 @ 2:16am

-Improved preset poses
-Body is now compiled from SMD to combat DMX weighting errors
-Improved accuracy of tongue flexes
-Eye textures are now a bit cleaner
-Improved mesh and materials of mouthbox
-Softened rimlight
-Certain materials now use a shared location used with all of my Hyrule Warriors releases
-Retopologized and rerigged arms
-Improved hair mesh
-Wrist helpers are now procedural bones
-Removed hip helper bones to fix weighting errors caused by the bone influence limit being exceeded

Update: 8 Jun, 2015 @ 2:29am

-Fixed ER phoneme not activating

Update: 4 Mar, 2015 @ 2:49am

Initial release.