Source Filmmaker

Source Filmmaker

Hyrule Warriors: Ilia
Mostrando 1-8 de 8 aportaciones
Actualización: 19 AGO 2017 a las 12:31 p. m.

-Replaced crappy promo pic

Actualización: 19 AGO 2017 a las 10:44 a. m.

-Reworked eyes, new texture/materials and correct positioning within the eye sockets
-Eyeballs disappearing when viewed from extreme side angles has been greatly minimized
-Eyelids now adjust dynamically with the view target as well as with the flexes
-TF2 Scale no longer requires the modified eyeball VMT files
-Eyelid texture cleanup
-Face and skin texture cleanup
-Added proper AO to head texture
-Fixed left hair bang not adjusting for the CheekOut flex

Actualización: 13 ENE 2017 a las 3:04 a. m.

-Adjusted eye AO to fix overshadowing when eyes are opened wide

Actualización: 25 SEP 2016 a las 3:51 p. m.

-Added proper AO map to eyes and improved eyeball materials
-Added a lightwarp to the skin and hair to improve light wrapping
-Added SquintLower and SquintUpper eyelid flexes
-NoseWidth is now a stereo flex (seperate left and right sliders)
-Added corrector shapes for MouthPucker
-Minor flex cleanup
-Improved texture resolution and materials on hair

Actualización: 13 MAR 2016 a las 3:05 p. m.

2016 UPDATE:

-Model has been rescaled to match typical SFM scales
-Restored proper bone rolls from original skeleton
-Added hlp_hip as the pelvis helper
-Straightened toes to align better with the grid
-Fixed slight flex error on MouthForward (JawD)
-Adjusted hair smoothing
-Corrected slight weighting and smoothing error on underarms
-Adjusted rimlight mask

Actualización: 1 AGO 2015 a las 2:16 a. m.

-Improved preset poses
-Body is now compiled from SMD to combat DMX weighting errors
-Improved accuracy of tongue flexes
-Eye textures are now a bit cleaner
-Improved mesh and materials of mouthbox
-Softened rimlight
-Certain materials now use a shared location used with all of my Hyrule Warriors releases
-Retopologized and rerigged arms
-Improved hair mesh
-Wrist helpers are now procedural bones
-Removed hip helper bones to fix weighting errors caused by the bone influence limit being exceeded

Actualización: 8 JUN 2015 a las 2:29 a. m.

-Fixed ER phoneme not activating

Actualización: 4 MAR 2015 a las 2:49 a. m.

Initial release.