Arma 3
[CO06] Hunt - Cam Lao Nam
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Update: 14 Dec @ 3:58pm

Hunt
  • View distance is now limited per location to improve performance
  • Event handlers are now used whenever possible instead of checking for everything every few seconds or so.
  • Added "dodge" mechanic. Players take no take damage from some hits. Effect is most effective at very close ranges. It was added to nerf AI at close ranges, since even 0% skill AI can be elite killer at very close ranges for some reason.
  • Enemy skill is now adjustable
  • Dead players can now spectate only their team members and third person camera is allowed only if it's allowed in difficulty settings
  • ACE support. Some settings are tailored for smooth gameplay, most notably ACE Medical

Update: 31 Oct @ 10:05am

Hunt
  • Location selector
  • All scenarios now have 2 night options - pitch black(meant for NVG) and dark night
  • Added post game stats - you can know check number of enemies remaining on failure
  • Eliminate All Hostiles task now moves with last enemies area marker
  • AI members in player's group will no longer use flashlights
  • Action music can now be triggered by any player and will only play if enemy knows about some player
  • JIP clients are now handled properly(disabled input until dialog closes, color corrections for dark night)

Cam Lao Nam
  • Vanilla soundtrack is now replaced by SOG PR soundtrack

Update: 15 Apr @ 12:22pm

Hunt
  • Added night
  • Added dialog with time selector
  • Added flare support for factions lacking NVGs
  • Different selection of music plays during night
  • Teamswitch dialog re-appears as long as player is dead
  • Replaced all enemy marksmen and snipers by other classes(it seems to be more balanced now)

Cam Lao Nam
  • Replaced magazines by tracer magazines in cargo
  • Added M1903 rifle into cargo
  • Added pistols with flashlight and white phosphor grenades to all units in player's group(night only)

Update: 30 Mar @ 6:04am

  • Tasks no longer display so many notifications
  • Eliminate All Hostiles task now has destination assigned once cache blows up
  • Loading screen picture and copy changed
  • Firemode is switched after switching into AI unit to fix having one of the hidden AI firemodes selected
  • Units from multiple groups will no longer appear in the same building
  • Skill of enemy units lowered to 0%

Update: 28 Mar @ 12:30pm

Replaced vanilla props by S.O.G props.

Update: 28 Mar @ 11:58am

Release