Crusader Kings III
KGD: The Great Rebalance
Показані результати 91–100 із 117
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Оновлено: 26 лют. о 6:38
автор: Captain Smollett

Updated for 1.14.3
- Reduced gold and piety gain from destroying artifacts
- Increased opinion of liege penalty from being a large vassal
- Added/increased same/opposite trait opinions for personality traits
- Made claimaint faction care about gender more
- Improved AI isolate capital conditions
- Made marriage acceptance age considerations harsher, especially for betrothals

Оновлено: 25 лют. о 1:55
автор: Captain Smollett

- Increased Recently Raided and Recently Sacked development growth penalty
- Reduced culture border-gore (probably)

Оновлено: 24 лют. о 8:09
автор: Captain Smollett

- Military buildings innovations reduce levy size a bit and increase their maintaince more
- Development growth innovations grant more development growth
- Increased Inspiration sponsoring cost by 50%
- Faith related changes:
- - Opinion penalty for non-dominant gender rulers increased to -30
- - Slightly increased different faith minority vassal opinion penalty for non-pluralistic faiths
- - Nerfed clerical function: recruitment
- - Reduced negated health penalty bonus from sky burials doctrine
- Another round of nerfing artifact modifiers

Оновлено: 23 лют. о 9:08
автор: Captain Smollett

- Sway scheme is now 20% weaker
- Greedy characters now have positive opinion of Generous ones
- Increased opinion gain/loss due to vassal stance
- Increased AI chance to accept Liberty Faction demands
- Liberty Faction war changes:
- - Removed hook gain from winning the war
- - Losing now resets your authority back to 0
- - Losing grants a big malus to vassal tax/levy contribution for 20 years
- - Losing grants a big bonus to vassal opinion for 20 years
- Royal Court changes:
- - Court amenities cost for non-tribal rulers now scales with total realm development
- - Court amenities cost generally increased by a lot
- - Expected Court Grandeur now scales with average realm development
- Increased legitimacy decay
- Reverted and buffed assault fort progress per soldier a bit
- Increased development decline in occupied counties
- Minor tweaks to marriage acceptance
- Minor tweaks to AI weighting of MAAs (Indians shouldn't start with no MAAs anymore.. I hope)

Оновлено: 21 лют. о 21:08
автор: Captain Smollett

- Nerfed levy and garrison reinfocement rate from buildings (again)

Оновлено: 21 лют. о 10:55
автор: Captain Smollett

- Nerfed holding income scaling (especially lvl 4 church)
- Legitimacy now decays towards the middle
- Increased opinion penalties for higher crown authority
- Craven: martial penalty reduced to -1, added -2 advantage
- Eager reveler same trait opinion decreased to 3
- Glory dynasty legacy marriage acceptance bonus reduced to +20
- Stealing AIs courtiers through marriage should be way harder now
- Forced AI to focus on 2 unit types max as their MAAs
- AI no longer considers stats/cost ratio when choosing MAAs
- Improved AI weights of military buildings a bit

Оновлено: 20 лют. о 5:36
автор: Captain Smollett

- Entrenched regency provides vassal opinion instead of domain limit and taxes
- Children below the age of 12 can't swing the scales in regencies anymore
- Meet Peers cooldown reduced to 2 years
- Hunt changes:
- - Way more prestige for slaying the beast yourself
- - Less prestige by shooting it instead
- - Less prestige by the end of the hunt
- - Max and Min success chance changed to 90 and 5 respectively
- Increased opinion penalties for declaring wars
- Minor alliance acceptance tweaks
- Fixed liege changing obligations logic

Оновлено: 19 лют. о 8:34
автор: Captain Smollett

- Finally fixed div/0 error and AI should be more aware of their vassals opinion when raising crown authority

Оновлено: 19 лют. о 4:39
автор: Captain Smollett

- Nerfed most of the special buildings
- Fixed levy reinforcement rate from buildings being way too high

Оновлено: 18 лют. о 7:46
автор: Captain Smollett

- Restricted legitimacy from battles a bit more, now you have to be the smaller side
- Buffed tribal obligations
- Redid some realm law AI logic (it caused div/0 errorlog spam for no reason)
- Fixed tribal government loc