Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
Wyświetlanie 91-100 z 119 pozycji
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Aktualizacja: 28 lutego o godz. 7:48

- Military buildings innovations past tribal era:
- - Added levy damage increase in the last 2 eras
- - Increased levy maintaince and size malus per innovation
- Added +1 domain limit to Absolute Crown Authority
- Added a reducton to alliance acceptance from distance (to both marriage and perk interaction)
- Uncapped and reduced call to arms acceptance from AI personality

Aktualizacja: 27 lutego o godz. 8:05

- Men-at-Arms changes:
- - Doubled maintaince cost while not raised
- - Reduced maintaince cost multiplier for raised troops
- - Slightly reduced maintaince for tribal rulers
- - This makes MAAs a bit cheaper while at war, but more expensive at peacetime
- Made Crown Authority even more impactful
- Nerfed desease recovery modifiers
- Nerfed mummy and mummy-jar artifacts
- Rewrote some of mod's AI logic

Aktualizacja: 26 lutego o godz. 6:38

Updated for 1.14.3
- Reduced gold and piety gain from destroying artifacts
- Increased opinion of liege penalty from being a large vassal
- Added/increased same/opposite trait opinions for personality traits
- Made claimaint faction care about gender more
- Improved AI isolate capital conditions
- Made marriage acceptance age considerations harsher, especially for betrothals

Aktualizacja: 25 lutego o godz. 1:55

- Increased Recently Raided and Recently Sacked development growth penalty
- Reduced culture border-gore (probably)

Aktualizacja: 24 lutego o godz. 8:09

- Military buildings innovations reduce levy size a bit and increase their maintaince more
- Development growth innovations grant more development growth
- Increased Inspiration sponsoring cost by 50%
- Faith related changes:
- - Opinion penalty for non-dominant gender rulers increased to -30
- - Slightly increased different faith minority vassal opinion penalty for non-pluralistic faiths
- - Nerfed clerical function: recruitment
- - Reduced negated health penalty bonus from sky burials doctrine
- Another round of nerfing artifact modifiers

Aktualizacja: 23 lutego o godz. 9:08

- Sway scheme is now 20% weaker
- Greedy characters now have positive opinion of Generous ones
- Increased opinion gain/loss due to vassal stance
- Increased AI chance to accept Liberty Faction demands
- Liberty Faction war changes:
- - Removed hook gain from winning the war
- - Losing now resets your authority back to 0
- - Losing grants a big malus to vassal tax/levy contribution for 20 years
- - Losing grants a big bonus to vassal opinion for 20 years
- Royal Court changes:
- - Court amenities cost for non-tribal rulers now scales with total realm development
- - Court amenities cost generally increased by a lot
- - Expected Court Grandeur now scales with average realm development
- Increased legitimacy decay
- Reverted and buffed assault fort progress per soldier a bit
- Increased development decline in occupied counties
- Minor tweaks to marriage acceptance
- Minor tweaks to AI weighting of MAAs (Indians shouldn't start with no MAAs anymore.. I hope)

Aktualizacja: 21 lutego o godz. 21:08

- Nerfed levy and garrison reinfocement rate from buildings (again)

Aktualizacja: 21 lutego o godz. 10:55

- Nerfed holding income scaling (especially lvl 4 church)
- Legitimacy now decays towards the middle
- Increased opinion penalties for higher crown authority
- Craven: martial penalty reduced to -1, added -2 advantage
- Eager reveler same trait opinion decreased to 3
- Glory dynasty legacy marriage acceptance bonus reduced to +20
- Stealing AIs courtiers through marriage should be way harder now
- Forced AI to focus on 2 unit types max as their MAAs
- AI no longer considers stats/cost ratio when choosing MAAs
- Improved AI weights of military buildings a bit

Aktualizacja: 20 lutego o godz. 5:36

- Entrenched regency provides vassal opinion instead of domain limit and taxes
- Children below the age of 12 can't swing the scales in regencies anymore
- Meet Peers cooldown reduced to 2 years
- Hunt changes:
- - Way more prestige for slaying the beast yourself
- - Less prestige by shooting it instead
- - Less prestige by the end of the hunt
- - Max and Min success chance changed to 90 and 5 respectively
- Increased opinion penalties for declaring wars
- Minor alliance acceptance tweaks
- Fixed liege changing obligations logic

Aktualizacja: 19 lutego o godz. 8:34

- Finally fixed div/0 error and AI should be more aware of their vassals opinion when raising crown authority