Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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Actualización: 17 JUN a las 11:15

- Removed MAA recruitment cost modifier from Greedty and Generous traits
- Reduced title creation and MAA maintaince cost modifiers of Greedy and Generous traits
- Reduced raze holding cooldown to 3 years
- Reduced XP from travel points of interest
- Removed Domicile build speed from Royal Architect modifiers (double counting issue)
- Nerfed Reduced troop levy and Troops levied for construction modifiers
- Reduced passive development growth of Recovering from plague modifiers by a lot
- Added development growth multiplier to Recovering from plague modifiers
- Doubled tyranny gained from unjustly revoking baronies
- Made Dismantle papacy check for Pope being NOT landed instead of NOT being playable
- Reduced diplomacy penalty from being in House arrest
- Increased dread-related penalties from being in House arrest/Dungeon
- Ransom changes:
- - Ransom values now scale with diplomacy skill ratio between imprisoner and ransomer
- - Decreased penalty from hard/very hard difficulties
- - Decreased herd ransom cost of counts
- - Increased ransom value of Guests/Wanderers with 50+ (but less than 100) gold to 50
- Made Bureaucratic authority way stronger (now more closely resembles crown authority buffs)
- Doubled influence cost of Force resignation (as liege) interaction
- Restricted Mentor in governnance scheme to only be avaliable vs extended family
- Fixed administrative not having access to tributaries at all
- Made AI use Appease populace and Enforce public order eparch tasks more often

Actualización: 14 JUN a las 3:27

- Special Multiplayer ruleset: allowed player vassals to reject otherwise illegal contract changes

- Added small passive development growth bonus to cities
- Increased recovering from plague modifiers' plague resistance
- Doubled prestige gain from marriage
- Increased on-birth prestige from dynasty renown level
- Buffed Mapped wilderness (from hold court event) modifier
- Reverted Legendary watchtower back to giving MAA size limit, reduced garrision size bonus
- Disabled Call dynasty member to war interaction
- Nerfed Law dynasty legacy 5th perk defender advantage
- Nerfed Nomadic dynasty legacy perks 2, 3 and 4
- Tweaked some numbers for Havsarsan zud
- Nerfed passive development growth from eparch task
- Nerfed both Itinerant liege modifiers
- Fixed wind/watermills and caravanserai buildings not being disabled outside of county capital
- Fixed berber cultures having herd-based culture head determination even if not nomadic
- Restricted Ask for gold acceptance bonus from attacking in a holy/excommunication war a bit
- Reduced cap of Ask for gold acceptance bonus from target's current gold
- Reverted the reduction of warlike AIs
- Made AI more likely to sway confederation members (so they can maybe unite)
- Made AI always accept Stop/Demand surrender in vassal war if they're imprisoned by their liege

Actualización: 8 JUN a las 9:53

- Special Multiplayer ruleset: now allows joining other players wars instead of calling them in yours
- Allowed Players to refuse the Join war interaction

- Lowered average health by another 0.25
- Removed kingdom of Romagna from Pope's starting titles
- Nerfed nomad uprisings and their leaders, especially vs nomads
- Added negative influence gain multiplier to player in Additional Difficulty
- Made Stength in Numbers heavy MAA ban actually apply to most heavy MAAs
- Vassal obligations:
- - Increased opinion malus from very high feudal tax/levy contribution
- - Increased opinion impact of most other contract obligations
- - Added vassal opinion bonus to Fortification and Coinage rights
- - Fortification rights: Lowered vassal castle building and castle holding costs
- - Coinage rights: Lowered development impact for vassal and increased it for liege
- - Coinage rights: Added tax multiplier bonus for the vassal
- - Forced partition: Made avaliable only if the vassal has any non-partition law unlocked
- - Title revocation protection: Increased "cost" to 2
- - Title revocation protection: Added vassal tax/levy contribution malus
- - Kurultai rights: Increased "cost" to 3 (same as council rights)
- Restricted Offer courtier interaction to prevent giving away your Court chaplain
- Restricted Ask for gold acceptance bonus from defending in a holy war a bit
- Made AI nomads release herders more often
- Made AI a bit less disembark-happy
- Made greedy evil AI's less likely to propose alliance to their siblings
- Made a script to occasionally force AI into builder economic archetype
- Minor localisation fixes

Actualización: 6 JUN a las 0:40

- Sieges and occupation almost completely stop construction
- March/Castellan vassals lose less opinion of liege when being occupied/raided

- Added monthly influence gain to king and emperor title tiers
- Reverted prestige/piety loss values to vanilla
- Made it easier to move titles de-jure capital in certain cases
- Reduced march/castellan contract army maintaince bonus
- Reverted a lot of countering changes around MAAs with smaller stack sizes
- Greatly reduced amount of Warlike (economic type) AIs*
- Made AI even less likely to siege war allies and more likely to unsiege own capital (i hope)
- Made AI powerful vassals demand council positions more often

* - it seems like warlike AIs just never build buildings, maybe that way AIs will build more?..

Actualización: 31 MAY a las 2:05

- Reduced penalties to personal MAAs from administrative government
- - Reduced title MAA limits to compensate
- Increased influence and prestige bonuses of Imperial Theme
- Reduced liege prestige per legitimacy level bonus of Imperial Theme
- Reduced title MAA limit bonus of Military Theme
- Removed no disembark penalty and reduced coastal advantage bonus of Naval Theme
- Lowered diplomatic range of counts
- Reduced movement speed bonuses of Devoted Horsemanship tradition
- - Allowed recently settled nomads to estabilish this tradition
- Siberian Permafrost changes:
- - Removed development decline, building slot and control decline from Permafrost modifiers
- - Added a big development growth and travel danger penalties to Permafrost modifiers
- - Added a big control growth penalty to the "bad" Permafrost modifier
- - Doubled the advantage and added +1 fort level to the "good" Permafrost modifier
- Added a lighter version of Siberian Permafrost modifier to Iceland (not removable)
- Removed feudalisation restrictions from Northen Tribes tradition
- Minor changes to warfare AI
- Minor localisation fixes

Actualización: 28 MAY a las 9:52

- Powerful vassals now can request council positions, refusing lowers legitimacy
- Rich mercenary leaders now can occasionally build castles in empty baronies of their culture

- Allowed 1 more contract change for vassals
- Added some plague resistance to Recovering from plague modifiers
- Added stress gain reduction to Slow, Stupid and Imbecile traits
- Reverted the increase to "at peace" county opinion penalty cap
- Reverted nerf to bonus income for being liege's steward
- Added bonus income to all other council positions (half of what steward gets)
- Removed bonus domain tax multiplier for being liege's steward
- Made court amenities a bit more expensive
- Nerfed culture-specific bonuses from monasteries
- Nerfed Sanctified Corruption modifier
- Increased dread decay
- Replaced domain limit bonus with tax multiplier in chief eunuch related modifiers
- Made administrative AIs much, much more likely to promote their heir to their primary title
- Restricted administrative AIs from promoting random people
- Restricted Nomad marriage acceptance malus from applying vs wanderers
- Fixed Nomad marriage acceptance malus applying twice vs some obedient vassals
- Fixed mass ransoms with pillage legacy
- Fixed losing prestige when calling player allies into wars with special mp ruleset enabled
- Made AI even less likely to hire more different MAA types (hopefully)

Actualización: 24 MAY a las 4:10

- Claim throne scheme is now unlocked for vassals of same house as their liege
- Increased opinion penalties for executing/murdering/torturing etc. of family/friends etc.
- Removed AI building cost reduction from Hard/Very Hard difficulties
- Reduced AI levy reinforcement rate from Hard/Very Hard difficulties
- Alliances with mercenaries and barons no longer impact marriage acceptance

Actualización: 23 MAY a las 7:06

- Breaking betrothals after using them to call allies to wars now has consequences

- Made all player attackers get truced with all player defenders on wars end (hopefully)
- Restricted Demand payment to only work with strong hooks
- Increased opinion maluses from traits, considered shunned/criminal by faith (e.g. fornicator)
- Made AI even more reluctant to marry their heirs matrilinealy on hard/very hard
- Fixed game crash caused by Additional difficulty game rules

Actualización: 22 MAY a las 7:34

Updated to 1.16.2.1
- Moved roleplay and rolehard difficulties into a separate gamerule
- Allowed Conquerors to use conquest casus belli
- Removed scaling cost per era for tour stops
- Increased influence gain from some sources a bit
- Nerfed build speed bonus from Develop county council task
- Reverted "leading own soldiers" advantage buff
- Reverted most of added chance of injury/death for players in battle
- Yurt changes:
- - Added unconditional herd gain to Main yurt
- - Buffed Improved Pasturages (Main yurt's internal building)
- - Now Herder's corner (Millter storage's internal building) lowers yearly herd decay
- Restricted non-zealous characters with Nomad Philosophy trait from demanding convertion
- Reduced absolute crown authority vassal tax multiplier
- Reverted clan vassal levy obligations to vanilla values (nerf)
- Tax jurisdictions changes:
- - Basic: halved both obligation multilpiers
- - Zakat: increased opinion of liege penalty a bit
- - Jizya: reduced both obligation multilpiers
- - Iqta: halved levy obligation bonus, doubled MAA cost related bonuses for vassal
- - Ghazi: halved tax obligation bonus
- - Deqhan:reduced both obligation multilpiers
- - Maguh: reduced passive capital county development growth bonus for vassal
- - Muqata:reduced opinion of liege bonus
- Fixed religious exception not applying sometimes when diplo-vassalising rulers as clan
- Fixed level 2 Palisades granting no bonuses
- Restricted AI from calling allies into the wars they're already winning
- Additional difficulty now makes AI extremely unlikely to hire skirmisher type MAAs
- Raised cap of distance penalty for alliance acceptance

No idea how playable the mod is on hard/very hard, but you're welcome to try.

Actualización: 17 MAY a las 9:43

- Semi-Integrated Aggressive Armies
- Moved all Late Medieval MAA innovations to High Medieval era
- Paranoid trait: added lower chance of dying in battles, increased intrigue bonus
- Added domain limit and MAA recruitment cost bonus to administrative government
- Nerfed both Extra building materials modifiers
- Nerfed some Inspection related modifiers
- Reduced AIs desired warchest size (AI budgeting category)
- Tweaked some AI building weights
- Fixed workshops having max level siege weapon maintaince bonus on all levels
- More minor localisation fixes