Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
Wyświetlanie 41-50 z 117 pozycji
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Aktualizacja: 8 czerwca o godz. 9:53

- Special Multiplayer ruleset: now allows joining other players wars instead of calling them in yours
- Allowed Players to refuse the Join war interaction

- Lowered average health by another 0.25
- Removed kingdom of Romagna from Pope's starting titles
- Nerfed nomad uprisings and their leaders, especially vs nomads
- Added negative influence gain multiplier to player in Additional Difficulty
- Made Stength in Numbers heavy MAA ban actually apply to most heavy MAAs
- Vassal obligations:
- - Increased opinion malus from very high feudal tax/levy contribution
- - Increased opinion impact of most other contract obligations
- - Added vassal opinion bonus to Fortification and Coinage rights
- - Fortification rights: Lowered vassal castle building and castle holding costs
- - Coinage rights: Lowered development impact for vassal and increased it for liege
- - Coinage rights: Added tax multiplier bonus for the vassal
- - Forced partition: Made avaliable only if the vassal has any non-partition law unlocked
- - Title revocation protection: Increased "cost" to 2
- - Title revocation protection: Added vassal tax/levy contribution malus
- - Kurultai rights: Increased "cost" to 3 (same as council rights)
- Restricted Offer courtier interaction to prevent giving away your Court chaplain
- Restricted Ask for gold acceptance bonus from defending in a holy war a bit
- Made AI nomads release herders more often
- Made AI a bit less disembark-happy
- Made greedy evil AI's less likely to propose alliance to their siblings
- Made a script to occasionally force AI into builder economic archetype
- Minor localisation fixes

Aktualizacja: 6 czerwca o godz. 0:40

- Sieges and occupation almost completely stop construction
- March/Castellan vassals lose less opinion of liege when being occupied/raided

- Added monthly influence gain to king and emperor title tiers
- Reverted prestige/piety loss values to vanilla
- Made it easier to move titles de-jure capital in certain cases
- Reduced march/castellan contract army maintaince bonus
- Reverted a lot of countering changes around MAAs with smaller stack sizes
- Greatly reduced amount of Warlike (economic type) AIs*
- Made AI even less likely to siege war allies and more likely to unsiege own capital (i hope)
- Made AI powerful vassals demand council positions more often

* - it seems like warlike AIs just never build buildings, maybe that way AIs will build more?..

Aktualizacja: 31 maja o godz. 2:05

- Reduced penalties to personal MAAs from administrative government
- - Reduced title MAA limits to compensate
- Increased influence and prestige bonuses of Imperial Theme
- Reduced liege prestige per legitimacy level bonus of Imperial Theme
- Reduced title MAA limit bonus of Military Theme
- Removed no disembark penalty and reduced coastal advantage bonus of Naval Theme
- Lowered diplomatic range of counts
- Reduced movement speed bonuses of Devoted Horsemanship tradition
- - Allowed recently settled nomads to estabilish this tradition
- Siberian Permafrost changes:
- - Removed development decline, building slot and control decline from Permafrost modifiers
- - Added a big development growth and travel danger penalties to Permafrost modifiers
- - Added a big control growth penalty to the "bad" Permafrost modifier
- - Doubled the advantage and added +1 fort level to the "good" Permafrost modifier
- Added a lighter version of Siberian Permafrost modifier to Iceland (not removable)
- Removed feudalisation restrictions from Northen Tribes tradition
- Minor changes to warfare AI
- Minor localisation fixes

Aktualizacja: 28 maja o godz. 9:52

- Powerful vassals now can request council positions, refusing lowers legitimacy
- Rich mercenary leaders now can occasionally build castles in empty baronies of their culture

- Allowed 1 more contract change for vassals
- Added some plague resistance to Recovering from plague modifiers
- Added stress gain reduction to Slow, Stupid and Imbecile traits
- Reverted the increase to "at peace" county opinion penalty cap
- Reverted nerf to bonus income for being liege's steward
- Added bonus income to all other council positions (half of what steward gets)
- Removed bonus domain tax multiplier for being liege's steward
- Made court amenities a bit more expensive
- Nerfed culture-specific bonuses from monasteries
- Nerfed Sanctified Corruption modifier
- Increased dread decay
- Replaced domain limit bonus with tax multiplier in chief eunuch related modifiers
- Made administrative AIs much, much more likely to promote their heir to their primary title
- Restricted administrative AIs from promoting random people
- Restricted Nomad marriage acceptance malus from applying vs wanderers
- Fixed Nomad marriage acceptance malus applying twice vs some obedient vassals
- Fixed mass ransoms with pillage legacy
- Fixed losing prestige when calling player allies into wars with special mp ruleset enabled
- Made AI even less likely to hire more different MAA types (hopefully)

Aktualizacja: 24 maja o godz. 4:10

- Claim throne scheme is now unlocked for vassals of same house as their liege
- Increased opinion penalties for executing/murdering/torturing etc. of family/friends etc.
- Removed AI building cost reduction from Hard/Very Hard difficulties
- Reduced AI levy reinforcement rate from Hard/Very Hard difficulties
- Alliances with mercenaries and barons no longer impact marriage acceptance

Aktualizacja: 23 maja o godz. 7:06

- Breaking betrothals after using them to call allies to wars now has consequences

- Made all player attackers get truced with all player defenders on wars end (hopefully)
- Restricted Demand payment to only work with strong hooks
- Increased opinion maluses from traits, considered shunned/criminal by faith (e.g. fornicator)
- Made AI even more reluctant to marry their heirs matrilinealy on hard/very hard
- Fixed game crash caused by Additional difficulty game rules

Aktualizacja: 22 maja o godz. 7:34

Updated to 1.16.2.1
- Moved roleplay and rolehard difficulties into a separate gamerule
- Allowed Conquerors to use conquest casus belli
- Removed scaling cost per era for tour stops
- Increased influence gain from some sources a bit
- Nerfed build speed bonus from Develop county council task
- Reverted "leading own soldiers" advantage buff
- Reverted most of added chance of injury/death for players in battle
- Yurt changes:
- - Added unconditional herd gain to Main yurt
- - Buffed Improved Pasturages (Main yurt's internal building)
- - Now Herder's corner (Millter storage's internal building) lowers yearly herd decay
- Restricted non-zealous characters with Nomad Philosophy trait from demanding convertion
- Reduced absolute crown authority vassal tax multiplier
- Reverted clan vassal levy obligations to vanilla values (nerf)
- Tax jurisdictions changes:
- - Basic: halved both obligation multilpiers
- - Zakat: increased opinion of liege penalty a bit
- - Jizya: reduced both obligation multilpiers
- - Iqta: halved levy obligation bonus, doubled MAA cost related bonuses for vassal
- - Ghazi: halved tax obligation bonus
- - Deqhan:reduced both obligation multilpiers
- - Maguh: reduced passive capital county development growth bonus for vassal
- - Muqata:reduced opinion of liege bonus
- Fixed religious exception not applying sometimes when diplo-vassalising rulers as clan
- Fixed level 2 Palisades granting no bonuses
- Restricted AI from calling allies into the wars they're already winning
- Additional difficulty now makes AI extremely unlikely to hire skirmisher type MAAs
- Raised cap of distance penalty for alliance acceptance

No idea how playable the mod is on hard/very hard, but you're welcome to try.

Aktualizacja: 17 maja o godz. 9:43

- Semi-Integrated Aggressive Armies
- Moved all Late Medieval MAA innovations to High Medieval era
- Paranoid trait: added lower chance of dying in battles, increased intrigue bonus
- Added domain limit and MAA recruitment cost bonus to administrative government
- Nerfed both Extra building materials modifiers
- Nerfed some Inspection related modifiers
- Reduced AIs desired warchest size (AI budgeting category)
- Tweaked some AI building weights
- Fixed workshops having max level siege weapon maintaince bonus on all levels
- More minor localisation fixes

Aktualizacja: 13 maja o godz. 6:30

Updated to 1.16.2
- Reverted friendly casuality modifier in Stand and Fight
- Increased Nomadic Horde damage by 2
- Decreased Nomadic Horde pursuit by 4 and screen by 5
- Nerfed bad steppe seasons a bit
- Nerfed army movement speed bonuses from Stables and Horse Pastures
- Workshops building line changes:
- - Removed flat stationed MAA siege value bonus
- - Removed stationed skirmishers and archers damage bonuses
- - Removed skirmishers/archers maintaince and fascination bonuses
- - Added siege weapon maintaince bonus instead
- Minor localisation fixes

Aktualizacja: 12 maja o godz. 2:58

- Removed fertility penalty from ongoing siege, for real this time