Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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更新于:3 月 23 日 上午 5:10

- Increased opinion bonus from becoming a vassal through offer vassalisation/fealty
- Added a cooldown to Buy Claim interaction
- Character now has to be a war leader to get "you are at war" marriage/alliance acceptance penalty
- Added standard contract change cooldown to vassals, vassalised through offer vassalisation/fealty
- AI can no longer expand duchies
- Administrative AI lieges will now take into account contract change cooldown for player vassals
- Made AI more likely to hire horse archers

更新于:3 月 20 日 上午 2:09

- Actually added cavalrty maintaince cost reduction to Horseshoes innovation

(forgot to save the file :<)

更新于:3 月 20 日 上午 2:07

- Shunned secrets no longer drop your piety level on expose, they lower your progress to next level instead
- Added minimal age requirement for Wet Nurse's install virtue effects
- Reduced activity cost in late medieval era (again)
- Reduced repair artifact cost
- Reduced holding construction/upgrade cost
- Increased development growth bonuses from innovations (again)
- Added cavalrty maintaince cost reduction to Horseshoes innovation
- Increased MAA size from innovations (2 2 3 4 -> 3 3 4 4)
- Increased battle main phase casualities (still lower than vanilla)
- Depricated some of the mod's AI scripts, those ideally would need a full rework

更新于:3 月 17 日 上午 6:36

- Economy buildings:
- - Increased tax from "normal" tax class (e.g. tradeport) buildings a tiny little bit
- - Increased levy from Hunting Grounds
- - Reduced levy from Pastures
- - Removed random minor bonuses (development, army maintaince, county opinion) from both
- - Improved AI logic for building both of those a bit
- Added countering of archer cavalry to most of heavy cavalry units
- Buffed Nile Archers damage
- Changed some unique MAA AI score values to fix AI not using some of them at all

更新于:3 月 15 日 上午 2:36

- Fixed conqueror gamerules
- Fixed martial skill not giving knight limit

更新于:3 月 14 日 上午 9:05

- Buffed "lasting line" modifier
- Raised minimum fertility of random characters
- Reduced Loyal trait ruler designer cost
- Added opinion of liege bonus/malus for Loyal and Disloyal traits (they only had liege opinion)
- Reduced prestige cost of non-raised MAAs a bit
- Reduced contribution score from battles
- Increased attrition while raiding
- Did a pass through swear/offer fealty interaction acceptance
- Added opinion of opponent for call to arms acceptance
- Reduced develop county task cooldown for independent rulers

更新于:3 月 13 日 上午 5:35

- Doubled court position opinion gain
- Halved prestige salary for court positions
- Nerfed passive development gain from court position tasks (except Eparch, they're weird)
- Nerfed lifestyle xp gain % from court position tasks

更新于:3 月 12 日 下午 11:34

- More minor fixes

更新于:3 月 12 日 上午 9:17

- Minor fixes, hopefully the mod is fully 1.15 compatible now

更新于:3 月 12 日 上午 8:55

Updated to 1.15 (haven't checked everything yet, might work weirdly on some cases)
Did NOT touch any of the new content yet, it might be very broken, but at least the mod is playable.
- Reduced different culture penalty a bit
- Made personally killing animals at hunt a bit less risky
- Reduced how much the cost of upgrading holdings scales
- Removed early windmills from Hard Working tradition
- Increased development reduction on siege completion
- Nerfed base control growth
- Reduced base control growth for Tribals (to 0 in non-capital-duchy counties)
- Church holding:
- - Added passive control growth bonus
- - Scriptorium - Removed passive control growth bonus
- - Monasteries - Removed passive control growth bonus
- - Breweries - Removed passive control growth and development growth bonus, added small levy size malus
- Reduced score for Caballero regiments because AI seems to like them too much
- More tweaks to AI MAA choosing logic