Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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Actualización: 23 MAR a las 6:17 a. m.

- Made AI even more likely to hire horse archers

Actualización: 23 MAR a las 5:10 a. m.

- Increased opinion bonus from becoming a vassal through offer vassalisation/fealty
- Added a cooldown to Buy Claim interaction
- Character now has to be a war leader to get "you are at war" marriage/alliance acceptance penalty
- Added standard contract change cooldown to vassals, vassalised through offer vassalisation/fealty
- AI can no longer expand duchies
- Administrative AI lieges will now take into account contract change cooldown for player vassals
- Made AI more likely to hire horse archers

Actualización: 20 MAR a las 2:09 a. m.

- Actually added cavalrty maintaince cost reduction to Horseshoes innovation

(forgot to save the file :<)

Actualización: 20 MAR a las 2:07 a. m.

- Shunned secrets no longer drop your piety level on expose, they lower your progress to next level instead
- Added minimal age requirement for Wet Nurse's install virtue effects
- Reduced activity cost in late medieval era (again)
- Reduced repair artifact cost
- Reduced holding construction/upgrade cost
- Increased development growth bonuses from innovations (again)
- Added cavalrty maintaince cost reduction to Horseshoes innovation
- Increased MAA size from innovations (2 2 3 4 -> 3 3 4 4)
- Increased battle main phase casualities (still lower than vanilla)
- Depricated some of the mod's AI scripts, those ideally would need a full rework

Actualización: 17 MAR a las 6:36 a. m.

- Economy buildings:
- - Increased tax from "normal" tax class (e.g. tradeport) buildings a tiny little bit
- - Increased levy from Hunting Grounds
- - Reduced levy from Pastures
- - Removed random minor bonuses (development, army maintaince, county opinion) from both
- - Improved AI logic for building both of those a bit
- Added countering of archer cavalry to most of heavy cavalry units
- Buffed Nile Archers damage
- Changed some unique MAA AI score values to fix AI not using some of them at all

Actualización: 15 MAR a las 2:36 a. m.

- Fixed conqueror gamerules
- Fixed martial skill not giving knight limit

Actualización: 14 MAR a las 9:05 a. m.

- Buffed "lasting line" modifier
- Raised minimum fertility of random characters
- Reduced Loyal trait ruler designer cost
- Added opinion of liege bonus/malus for Loyal and Disloyal traits (they only had liege opinion)
- Reduced prestige cost of non-raised MAAs a bit
- Reduced contribution score from battles
- Increased attrition while raiding
- Did a pass through swear/offer fealty interaction acceptance
- Added opinion of opponent for call to arms acceptance
- Reduced develop county task cooldown for independent rulers

Actualización: 13 MAR a las 5:35 a. m.

- Doubled court position opinion gain
- Halved prestige salary for court positions
- Nerfed passive development gain from court position tasks (except Eparch, they're weird)
- Nerfed lifestyle xp gain % from court position tasks

Actualización: 12 MAR a las 11:34 p. m.

- More minor fixes

Actualización: 12 MAR a las 9:17 a. m.

- Minor fixes, hopefully the mod is fully 1.15 compatible now