Counter-Strike 2

Counter-Strike 2

de_Inca
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Update: 9 Jan @ 5:50pm

General Changes:
-Minimap has been updated.
-Collision issues with several invisible walls have been fixed.
-Decorative objects have been optimized.
-Lighting issues have been fixed.
-Fog has been added to the map.
-Problems with changing terrain have been fixed.
-The issue with bots committing suicide when falling into the void has been fixed.
-Bots should no longer insist on climbing stairs.
-Bots should now climb without stopping inclines.
-Bots should no longer get stuck on stairs. *CT Spawn:
-Moved to position itself next to the CT Tower, reducing rotation towards the plantation area.
-Access to the old CT spawn was blocked.
*CT Tower:
-Collision issues fixed.
*Central square:
-Buildings were redesigned and adjusted for better mobility.
-An opening was added at the end of the wall that connects to the void.
-New invisible walls were added.
*Three windows:
-Windows were enlarged for better visibility.
-It is now possible to enter the windows a little.
*Entrance to the square:
-Unnecessary space was reduced.
-The old wall was changed.
-Some trees were removed.
*Saqisqa wasi:
-The building was completely redesigned.
-The window was enlarged.
-Some boxes were removed.
-A lighthouse no longer emits light.
-The destroyed wall is now longer.
*Three Houses:
-The house leading to "Entrance to the square" has been redesigned.
-The ground texture has been changed.
-The path space has been reduced.
*Thuñisqa wasi:
-No changes.
*Garden:
-No changes.
*TT Spawn:
-It has been moved to be closer to the path split so that TTs can get to the planting sites faster.
*Intersection:
-New area added.
*Path to the cave:
-Replaces the old "North Entrance" location.
-The drop has been improved to avoid the fall damage reduction from "Garden".
*Entrance to the cave:
-New location
*Cave fork:
-New location that splits between 2 paths.
*Cave:
-New location, located on the left side of "Cave Fork".
-It has 2 lighthouses.
-It has 2 climbable natural walls.
-Connects to "Cave viewpoint", Cave fork, Climb to the square and Wet cave"
*Cave viewpoint:
-New location, located to the right side of "Cave Fork".
-Be careful not to fall.
-It has fences so you don't fall
*Wer cave:
-New location, connects to "Bombsite B and Cave".
-It has water.
*Climb to the square:
-New area that replaces "Upper cave".
-Connects to "Short, Wet cave and Precipice".
-Little cover.
*Short:
-Replaces "Hole".
-The hole was removed.
-Connects to "Climb to the Square".
*Precipice:
-It was relocated.
-It is now connected to "Bombsite B and Climb to the square".
-It uses rocks as natural cover.
*Bombsite B:
-It was Redesigned.
-No longer located inside a cave, but at the edge of the side drop.
-Pillars were added to the site.
*Entering the Bombsite:
-Replaces "South Entrance".
*Hill Road:
-No changes.
*Water channel:
-New area added.
-Located next to "Hill road".
*Long stone staircase:
-Redesigned.
-Rock bricks were added as cover and climb to go to "Hill road".
*Backyard:
-No changes.
*Connected houses:
-Now both houses are named between left and right.
-No changes in the house on the right.
-The two doors of the house on the left are now one.
-An entrance was added to facilitate the rotation to "Path L".
*Enclosed Garden:
-Added to differentiate from Bombsite A.
*Closed House:
-Chain collisions changed so grenades can enter without problems.
*Bombsite A:
-Some boards removed.
-You can now go up the small ramp in the pond without stopping.
-Some object collisions fixed.
-The wall that gives vision to "Enclosed Garden" was enlarged for better vision.
*Bombsite A Entrance:
-Some trees removed.
-Boards removed.
*Wasi:
-No changes.
*Path L:
-Now connects to "Connected Houses (Left)"
*Abandoned Warehouse:
-No changes.
*Monolith:
-Only cosmetic changes.
*Path to Monolith:
-Another pillar was added to have more cover.
*Entrance to the platform, Upper platform, Lower platform, Flooded path, Adobe stairs and Sumaq Wasi:
-They only had aesthetic changes.

Update: 26 Nov, 2024 @ 3:17pm

General Changes:
- Optimized decorative items across the map.
- Adjusted terrain position on the minimap more accurately.
- Optimized light sources across the map.
- Fixed some terrain issues across the map.
- Fixed some bot issues in some areas of the map.
"CT Tower":
- The area name should now be in English and Spanish respectively.
- Bots should no longer get stuck when trying to climb stairs.
- Bots should no longer try to climb the tower to try to kill themselves.
- Moved the stairs on the first floor.
- Adjusted the size where you can climb the stairs.
"Spawn CT":
- Removed some uneven textures.
"Front of the CT tower":
- Attempted to fix the terrain issue since the last update.
"Road to Monolith":
-Fixed the issue with the terrain being cut off or not generated.
"Monolith":
-Completely changed the terrain.
-The size of the monolith has been changed.
-Moved the cover a bit when going to "Bomb Site A".
"Bomb Site A":
-Added more vegetation in the areas near the water source.
-Removed the access to one of the houses next to the planting area.
-Added a hole to counter a "Connected Houses" position.
-Moved some cover in the planting area.
-Bots should no longer get stuck on some conversions.
"Connected Houses":
-Modified the position of a box in the house on the left.
-Modified the exit that connects to "Bomb Site A", it is now a damaged wall.
-Added more decoration at the exit of the left.
-A hole has been added to prevent camping from the left exit.
"Wasi":
-A hole has been added to the ceiling to prevent camping from the second floor.
-The light source on the second floor has been moved.
-The planks of the second exit have been moved.
-The window on the second floor has been enlarged a bit.
"Sumaq wasi":
-Bricks have been added to the area.
-A destroyed wall has been added to connect to "The upper platform".
-The building texture has been modified.
"Upper platform":
-Coverage has been added at the end of the corridor.
-"Sumaq Wasi" can now be accessed from the end of the corridor.
-Decorative bricks have been added to the platform.
"Central square":
-The terrain has been changed between "Hole" and "Entrance to the central square"
-The "No trespassing" sign has been removed.
"TT Spawn":
-Added an inaccessible staircase.
-Reduced the size of the area.
-Added rocks.
-Terrain changed to not look "broken" or textureless.
"Hill road":
-Terrain was flattened a bit.
"Long staircase":
-You can now climb up a brick ramp to "Hill road".
-Bricks were added for cover.
-Colored bricks added :3
"Garden":
-Terrain was flattened.
-Some stone added to terrain.
-Moved wooden planks closer to "Long stairs".
"North entrance":
-Terrain changed.
-Terrain and lighting changed at the entrance to "Bombsite B".
"Bombsite B":
-Improved lighting.
"Passage":
-Improved lighting.
"Archaeological site":
-Improved lighting.
"South entrance":
-Terrain changed.
-Light coming through the cave moved further down.

Update: 15 Nov, 2024 @ 1:37pm

"Precipice":
-Several altitudes in the relief have been optimized and fixed.
-The appearance of the ground has been improved.
-Bots should no longer get stuck when walking through this area.
"North Entrance":
-The appearance of the ground has been improved.
-The playable limit before falling into the abyss has been better marked.
"South Entrance":
-The appearance of the ground before entering "The Archaeological Zone" has been improved.
-The entrance has been slightly illuminated.

Update: 14 Nov, 2024 @ 10:43am

General Changes:
-The water textures of Bomb Site B and Flooded Road have been changed, as Valve apparently removed the texture with the last update.
"Bomb Site A":
-Vegetation has been added to the pond.
"Flooded Road":
-Vegetation has been added to the water.

Update: 12 Nov, 2024 @ 5:32pm

General Changes:
-The ambient light has been adjusted.
-Fixed textures that the player cannot see inside the map.
-Updated the minimap.
-Bots should now be able to climb ladders.
-Fixed the zones so they can now correctly mark their names on the map.
-Modified invisible walls so they don't get stuck.
-Fixed some misaligned textures.
-Modified the ambient light slightly.
-Several invisible walls were updated.
"Inca Upper Platform":
-Was designed.
-Now called Upper Platform.
-Now connects to the following areas: Adobe Stairs, Flooded Path, and Sumaq Wasi.
-Coverage has been removed.
-Unnecessary distance has been reduced.
"First Staircase, Flooded Staircase, Last Staircase, and Abandoned":
-Completely removed.
"Sumaq Wasi":
-New area added.
-Connects to "Flooded Path", "Adobe Staircases" and "Lower Platform".
"Adobe Staircases":
-Replaces the location of "First Staircase".
"Flooded Path":
-Replaces the location of "Flooded Staircase".
-Has a slightly longer path than the previous one.
-It is no longer necessary to jump to get to "Upper Platform".
"Inca Lower Platform":
-Now called "Lower Platform".
-The unnecessary area of ​​the zone is reduced.
-It no longer has coverage.
"Adobe Stairs":
-Replaces "First Staircase".
-Connects with "Sumaq Wasi"; "Upper Platform"; "Lower Platform" and "Corner".
"Corner":
-New zone added
-Located below "Sumaq Wasi"
"Wasi":
-Moved the entrance that is on "Path L" to coordinate with the second floor window.
-Added walls on the second floor to prevent the bomb from being unrecoverable.
-Removed the wooden pillar, to prevent bots from getting stuck.
-A wall was added to replace the wooden pillar.
-Modified the wooden planks.
-Fixed a bug with the stairs.
"Connected Houses":
-Modified the second floor windows so players can move without colliding too much.
-Modified the staircase to match the new windows.
-Adjusted the wooden planks to match the windows.
-Added a box to reduce fall damage to the house on the right.
-Added walls on the second floor to prevent the bomb from being recovered.
-Removed the wooden pillar, to prevent bots from getting stuck.
-Removed the invisible block from the right path to "Bombsite A", it is now possible to gain more height.
-A wall was added to replace the wooden pillar.
-A light source has been moved from the bomb site house
-Fixed a bug with the stairs.
"Bombsite A":
-Fixed an issue with the texture of the pond.
-Modified an invisible wall without collision.
-The ropes blocking the house have been lowered to facilitate access for the grenades.
"Bombsite A Entrance":
-Changed the stairs so that bots can climb back up to "The Monolith"
- Added an invisible wall on the left wall of "Wasi".
"Road to the monolith":
-The distance has been reduced.
"The Monolith":
- Adjusted the area where the "area name" is marked.
-Cover has been added next to the monolith.
- "Path to the Monolith":
- Adjusted the path so as not to "stop" when going from the lower area to the upper area.
-The mountain on the right has been redesigned.
-The hill on the left has been redesigned.
-The slope should now be more consistent.
- "Climb".
- Adjusted the area where the "area name" is marked.
"Central Plaza":
- Adjusted the marked area so as not to assimilate the area of ​​​​"Three Windows".
-The wall facing "The Precipice" has been optimized.
"Precipicie":
-The starting area has been slightly changed.
-The playable area before sudden death has been increased.
"Three Windows":
- After time now its name appears on the minimap.
- Fixed collisions of invisible walls.
"Path L":
-Slightly moved the tree.
-A box was added at the end of the path.
"Bombsite B":
- Adjusted the marked area so as not to assimilate the area of ​​​​"Pillars".
"Bombsite Entrance B":
-Should now be marked on the minimap."
"Archaeological Site."
-Optimized the objects in the area.
"Saqisqa wasi":
-Removed textures that the player cannot see.
-Updated building textures.
"Thuñisqa wasi":
-Optimized the objects in the area.
-Updated building textures.
"Garden":
-Optimized the objects in the area.
-Updated building textures.
"Long Staircase."
-Fixed the invisible walls so that it is not climbable.
-Completely redesigned area.
-The covers at the bottom of the stairs were moved.
Backyard:
-Some hedges have been moved.
-One tree has been removed.
-The grafittis in the areas have been moved.
"Hill Path":
-Fixed the invisible walls so that it is not climbable.
-The route has been reduced
-The metal fence cover has been removed.
"South Entrance":
-Raised the path so that it does not take as much fall damage.
-Removed the marked area that was off-map.
"Passage."
-Optimized the objects in the area.
"Hole":
-Change the name of "B Cut" to "Hole".
-Bots should now go down the hole to the "Upper Cave".
-Fixed the name not being marked on the minimap.
"Upper Cave":
-Enlarged the pool of water.
"Abandoned Warehouse":
- Added an obstacle to reduce fall damage.

Update: 24 Oct, 2024 @ 5:26pm

-The name of the "Abandoned Warehouse" has been updated.
-The named areas have been adjusted.
"Wasi":
-The ladder has been moved so that it doesn't bounce and fall to the ground.
-The second floor candle has been shrunk.
-"Backyard":
-Trees have been added for more cover.
-Planks have been added for more cover.
-A wall texture that shouldn't be in the area has been removed.
-An arrow has been added to mark the path to "Bombsite A".
-Added other signage.
-"Bombsite A Entrance":
-The plank cover near "Wasi" has been moved.
-The saplings have been moved.
-"Bombsite A":
-The planting area has been moved to favor counter-terrorists.
-The cover near the planting area has been moved.
-A signage bug has been fixed.
-"Connected houses":
-Another table was added to connect to "Abandoned warehouse".
-"Flooded staircase":
-Vegetation was added

Update: 22 Oct, 2024 @ 2:24pm

-Bombsite A has been reworked:
-It now features new zones: "Backyard, Entrance to Bombsite A, Connected Houses, Wasi, Abandoned Warehouse."
-The pond at Bombsite A has been moved.
-More vegetation has been added to Bombsite A.
-The house in the area has been removed.
-Old obstacles have been removed.
-New lighting sources have been added.
-Unnecessary textures have been removed from the areas.
-The pond now features a simpler design.
-The old wall has been removed from the area.
-The minimap has been updated.

Update: 18 Oct, 2024 @ 5:42pm

-A new house has been added next to "The Abandoned House".
-A staircase has been added to access the new house.
-The access to the "Garden" has been opened.
-A part of the wall of the "Garden" has been broken.
-The graffiti that marks the paths to "A" or "B" of the TT spawn has been moved.
-The terrain of the passage that leads to "The South Entrance" has been adjusted, to take less fall damage.
-Some lights have been relocated.
-The light of the CT spawn lighthouse has been changed.
-Some obstacles in "The Archaeological Zone" have been adjusted.
-The marked area of ​​"Bomb Site B" has been enlarged.
-Some flying objects in "Bomb Site B" have been fixed.
-The size of the water pit in "Bomb Site B" has been reduced.
-The wooden plank in "Bomb Site B" has been enlarged.
-The ropes on the stakes at "Bombsite B" have been changed.
-A bad collision on a ramp at "Bombsite B" has been fixed.
-More vegetation has been added to "The Upper Inca Platform"; "Entrance to the Plate"; "Flooded Staircase" and "The Cliff".
-Some invincible walls that did not cover the terrain well have been fixed.
-Some areas that did not have textures on the map have been fixed.
-The names of "Three Houses", "Abandoned House" and "Destroyed House" have been changed to their respective Quechua names.
-New areas have been added to the minimap.
-Height errors that appeared on the minimap have been fixed.

Update: 8 Oct, 2024 @ 4:54pm

-Removed the generated terrain from the TT spawn mountain that was going through "The Archaeological Zone".
-Fixed a texture issue in "The Atomic Bomb Site"
-Improved the hallway in "The Archaeological Zone"

Update: 8 Oct, 2024 @ 9:19am

-The mountain next to the TT spawn has been reworked.
-Added more flora to the TT spawn mountain.
-Adjusted the minimap to be more accurate.
-"Long Staircase":
-Changed some obstacles.
-It is now under a shadow.
-Fixed some erroneous collisions with the staircase.
-"Abandoned House":
-Ceiling height inside the house has been reworked.
-A dark corner has been added.
-A light source has been moved to better illuminate the area.
-Coverage inside the house has been moved a bit.