Counter-Strike 2

Counter-Strike 2

de_Inca
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Pembaruan: 15 Mei @ 3:03pm

*General Changes:
-Most of Side A has been reworked from the TT spawn area to the Monolith area.
-The minimap has been updated.
-Some areas have been removed.
-The size of the TT spawn mountain has been reduced.
-The mountain now has a cave for the Side A area.
-Added ground-level fog to areas surrounding Bombsite B.
-Attempting suicide by falling through areas of Bombsite B now has a slight fall effect.
-Reworked some existing textures.
-The decals used by default were changed to custom ones (they work as a test until something better is done)
*Hill Road:
-The route has been reduced to 50% of its original size.
-The stairs have been removed; it is now just a dirt slope.
-Access to the "Water Channel" has been removed since it no longer exists.
*Water Channel:
-Removed.
*Long Stone Staircase:
-Removed for the time being, so it will be an inaccessible area in the future.
*Upper Platform:
-Now fully connected to the mountain.
-Now divided into two areas by wooden planks.
-An "Inca Platform" is now accessible.
*Sumaq wasi:
-Relocated.
-The old coverings have been replaced.
-The exit platform has been removed.
*Adobe stairs:
-Relocated and reduced in size.
*Flooded road:
-Relocated and reduced in size.
:,C
*Lower platform:
-Removed.
*Inca Platform:
-New area added, connecting to "Sumaq wasi," "Upper platform," and "Flooded road."
-Natural coverings have been added.
*Puddles:
-New area added.
-Replaces the old location of "Flooded road."
- It has puddles of water :D
*Backyard:
- The old objects and cover have been moved to better orient the player (except for the hay stack).
- It now connects to the mountain cave exit.
*Path L:
- It is now somewhat longer compared to its previous design.
*Monolith:
- The area has been completely removed, but not the Monolith itself; it's simply a decoration.
*Entrance to Site A:
- Changes to certain decorations.
*Inside the Cave:
- New area.
- It has natural cover.
- The exit leading to the "Upper Platform" has been covered in weeds to make it less visible.
*Connector:
- New area.
*Cavern:
- New area.
*Exit from the Cave:
- New area.
- It replaces the "Long Stone Staircase" to connect to the "Backyard".

Pembaruan: 6 Mei @ 4:07am

*General Changes:
-The minimap has been updated.
-New textures have been added to several areas of the map.
-Existing textures have been adjusted.
-Some walls have had slight aesthetic changes.
-The shades of the bricks lying around the map have been changed.
-The grass texture has been slightly shifted.
*Three Windows:
-The height of the windows has been lowered to allow scaling (it is still not possible to traverse the area).
*Short:
-A wall has been added as cover when going down the stairs that connect to "Climb to the Square."
*Flooded Path:
-The terrain has been slightly modified.
*Abandoned Warehouse:
-The entrance that connects to "Path L" has been moved further to the right.
*Connected Houses (LEFT):
-Fixed the issue with graffiti passing through walls.

Pembaruan: 3 Mei @ 3:03pm

General Changes:
--Finally fixed the missing textures bug (I had 2 texture paths inside the files which prevented me from detecting the correct paths)
-Fixed the missing texture issue (I had two texture paths and had no idea).
-Fixed unreadable minimap steps.
-Updated the textures of several walls to have a design more similar to Inca architecture (not the design I had planned, but it will do for now until I get the final result).
-Moved the lighting cubes slightly in several areas of the map.
-Llamas should now have the sound of cloth or fabric in their textures.

Pembaruan: 2 Mei @ 5:02pm

-Attempt number 12 to fix the missing texture issue.

Pembaruan: 1 Mei @ 7:46pm

-Fixed issue where creating a game is prevented due to a deleted texture.

Pembaruan: 1 Mei @ 11:34am

*A missing texture has been removed.

Pembaruan: 30 Apr @ 4:43pm

*General Changes:
- Fixed some lighting issues.
-Updated minimap.
- Updated the minimap with items that weren't appearing.
- Removed the old mountain model in front of the TT spawn point (it had an invisible texture).
- Removed unwanted textures.
- Updated the textures for the "Llamas" and the bee hat (they previously had stone sounds instead of clothing sounds).
- Slightly adjusted the color of the fog and its start.
- Added new invisible walls to certain props.
-Updated the textures of several walls on the map to be more faithful to Inca architecture.
-The ground texture has been updated.
*Path to Cave:
- Changed the terrain.
*Cave:
- Changed the terrain.
- Now has a pool of water.
- Changed some previous water spaces.
*Damp Cave:
- Changed the terrain to prevent sudden stops.
- Changed some textures.
*Entrance to the square
-The height of the obstacle with the trees was lowered.
*Climbing to the Plaza:
- Collisions with ropes and logs have been removed.
*Bombing Site Entrance:
- The dimensions of the wooden planks have been modified.
*Three Houses:
- A pile of bricks has been added to make it easier to climb to "Saqisqa Wasi".
*Saqisqa Wasi:
- The walls upon entering the building have been modified.
- The elevation of the hole on the right has been slightly modified.
*TT Spawn:
- The terrain has been slightly modified.
- The staircase has been reduced.
*CT Tower:
-Invisible walls were added to avoid height advantage.
*CT Spawn:
- An additional entrance has been added to "Central Plaza".
*Central Plaza:
- The wall facing the new entrance to "CT Spawn" has been modified to reduce the possibility of a steeper climb to "Saqisqa Wasi".
*Bombing Site B Entrance:
- The name has been changed.
- Ropes and a pillar have been added.
- There is now an invisible wall to prevent unnecessary falls.
*Precipice:
- Rock collisions at the end of the path have been modified to make climbing easier. *Bombing Site A Entrance:
- The descent from the "Monolith" has been modified.
*Bathrooms:
- An Easter Egg has been added.
- The building is being renovated.
*Flooded Path:
- The water level has been lowered.
- The terrain has been modified to prevent stopping when walking on the elevated rocky area.

Pembaruan: 19 Apr @ 5:12pm

*General Changes:
-Improved visibility of the map's fog.
-Updated the minimap HUD.
-Added llamas (Animals).
-Fixed some textures.
-Completely changed the giant mountain at the start of the TT spawn to improve visibility.
*Climb to the Square:
-Blocked access to the "Wet Cave."
-Improved ground collisions.
-Fixed rough collisions with wooden planks.
*Path to the Cave:
-Added a metal fence.
-Improved wooden planks to reduce wall sniping.
*Bombsite B:
-Minor environment changes.
*Backyard:
-Moved environment objects slightly.
*Wasi:
-Fixed some invisible walls.

I will soon try to fix the size of the "CT Tower" as well as the walls of the "Central Square"

Pembaruan: 30 Jan @ 2:26pm

General Changes:
-Fixed a texture issue on several walls.
-Fixed a lighting issue in several specific areas of the map.
-Updated minimap.
*Hill Road:
-Fixed the predominant shadows on the map.
-Slightly modified terrain.
*Long Stone Staircase:
-Fixed the predominant shadows on the map.
-Fixed some textures that should not be visible within the playable area.
-Slight terrain change.
*Enclosed Garden:
-Fixed the dimensions of the wall.
-Added vegetation to favor the Counter-Terrorists.
-It is now possible to climb on the hay without having to jump.
-Added an invisible wall over the new area with vegetation.
-Enlarged the broken wall to make it easier to move.
*Bombsite A:
-Planting area moved to favor Counter-Terrorists.
-Some obstacles moved.
*Bombsite A entrance:
-Vegetation added.
*Path L:
-Tree moved to favor Counter-Terrorists.
*Climb to the square:
-Terrain changed to not stop when moving.
-Terrain raised to avoid falling damage.
-Rocks added.
-Wooden logs added.
-Bots should no longer get stuck between stairs.
*Precipice:
-Rocks added to be able to climb up to "Climb to the square" , or to get down without making too much noise.
-Terrain changed.
*Entering the Bombsite:
-A wall added.
*CT spawn:
- Moved the spawn area further to the right.

Pembaruan: 9 Jan @ 5:50pm

General Changes:
-Minimap has been updated.
-Collision issues with several invisible walls have been fixed.
-Decorative objects have been optimized.
-Lighting issues have been fixed.
-Fog has been added to the map.
-Problems with changing terrain have been fixed.
-The issue with bots committing suicide when falling into the void has been fixed.
-Bots should no longer insist on climbing stairs.
-Bots should now climb without stopping inclines.
-Bots should no longer get stuck on stairs. *CT Spawn:
-Moved to position itself next to the CT Tower, reducing rotation towards the plantation area.
-Access to the old CT spawn was blocked.
*CT Tower:
-Collision issues fixed.
*Central square:
-Buildings were redesigned and adjusted for better mobility.
-An opening was added at the end of the wall that connects to the void.
-New invisible walls were added.
*Three windows:
-Windows were enlarged for better visibility.
-It is now possible to enter the windows a little.
*Entrance to the square:
-Unnecessary space was reduced.
-The old wall was changed.
-Some trees were removed.
*Saqisqa wasi:
-The building was completely redesigned.
-The window was enlarged.
-Some boxes were removed.
-A lighthouse no longer emits light.
-The destroyed wall is now longer.
*Three Houses:
-The house leading to "Entrance to the square" has been redesigned.
-The ground texture has been changed.
-The path space has been reduced.
*Thuñisqa wasi:
-No changes.
*Garden:
-No changes.
*TT Spawn:
-It has been moved to be closer to the path split so that TTs can get to the planting sites faster.
*Intersection:
-New area added.
*Path to the cave:
-Replaces the old "North Entrance" location.
-The drop has been improved to avoid the fall damage reduction from "Garden".
*Entrance to the cave:
-New location
*Cave fork:
-New location that splits between 2 paths.
*Cave:
-New location, located on the left side of "Cave Fork".
-It has 2 lighthouses.
-It has 2 climbable natural walls.
-Connects to "Cave viewpoint", Cave fork, Climb to the square and Wet cave"
*Cave viewpoint:
-New location, located to the right side of "Cave Fork".
-Be careful not to fall.
-It has fences so you don't fall
*Wer cave:
-New location, connects to "Bombsite B and Cave".
-It has water.
*Climb to the square:
-New area that replaces "Upper cave".
-Connects to "Short, Wet cave and Precipice".
-Little cover.
*Short:
-Replaces "Hole".
-The hole was removed.
-Connects to "Climb to the Square".
*Precipice:
-It was relocated.
-It is now connected to "Bombsite B and Climb to the square".
-It uses rocks as natural cover.
*Bombsite B:
-It was Redesigned.
-No longer located inside a cave, but at the edge of the side drop.
-Pillars were added to the site.
*Entering the Bombsite:
-Replaces "South Entrance".
*Hill Road:
-No changes.
*Water channel:
-New area added.
-Located next to "Hill road".
*Long stone staircase:
-Redesigned.
-Rock bricks were added as cover and climb to go to "Hill road".
*Backyard:
-No changes.
*Connected houses:
-Now both houses are named between left and right.
-No changes in the house on the right.
-The two doors of the house on the left are now one.
-An entrance was added to facilitate the rotation to "Path L".
*Enclosed Garden:
-Added to differentiate from Bombsite A.
*Closed House:
-Chain collisions changed so grenades can enter without problems.
*Bombsite A:
-Some boards removed.
-You can now go up the small ramp in the pond without stopping.
-Some object collisions fixed.
-The wall that gives vision to "Enclosed Garden" was enlarged for better vision.
*Bombsite A Entrance:
-Some trees removed.
-Boards removed.
*Wasi:
-No changes.
*Path L:
-Now connects to "Connected Houses (Left)"
*Abandoned Warehouse:
-No changes.
*Monolith:
-Only cosmetic changes.
*Path to Monolith:
-Another pillar was added to have more cover.
*Entrance to the platform, Upper platform, Lower platform, Flooded path, Adobe stairs and Sumaq Wasi:
-They only had aesthetic changes.