Left 4 Dead 2

Left 4 Dead 2

[VScript] Weapon Timer Enforcer
Showing 1-4 of 4 entries
Update: 25 Sep, 2023 @ 12:30pm

- Fixed the Dualies' empty reload not being enforced due to an error in the order of the data validation process.
- - Credits to "Khalid2ez" for reporting.
- Developer mode now shows an enforcement's duration and the duration previous to it. This will not show the duration of sequences, only when there is an enforcement.

The issue where shotguns with a shortened "insert" duration don't fire after the "end" animation play, which was reported by "mt2", is now marked as NO FIX. I advise changing the duration of the "end" animation to a high duration like 5 seconds instead:

weapon_pumpshotgun = { // ... // ["8"] = [0.6, "m_reloadEndDuration"] ["8"] = [3.6, "m_reloadEndDuration"] // 6^2 cuz why not }

Update: 7 Sep, 2023 @ 10:25am

- Fixed an issue with sequence tracking which caused enforcements of reloads and deploys to be only applied once.
- - Credits to CHARITY and I3I2455_IVI394 for reporting.
- Updated the documentation in "ems/orin/wte_data_defaults.txt".
- In "ems/orin/wte_data_defaults.txt", changed all instances of "m_flNextPrimaryAttack" to "m_flNextAttack" as the script sets both when it handles the latter prop.

Update: 6 Sep, 2023 @ 11:19am

- Fixed shoves being cancelled when reloading any weapons but the shotguns.
- - Credits to CHARITY for reporting.
- Updated the offline thumbnail and description to use a concise version of the Workshop's.

Please report to me if you see HUZZAHs in your console, because that means you have been blessed by me.

Update: 5 Sep, 2023 @ 9:46pm