Hearts of Iron IV

Hearts of Iron IV

Enclave Reborn Redux
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Update: 6 Jul @ 5:15am

Sincere apologies, however I came to the realization that the 180 days for the Chicago events to fire was created under the impression they weren't an issue and not because they events were broken. Only about half an hour ago did I realize that it could ruin a game in less then 2 years in game.

Which is a bit of a problem!

For that, I apologize and apologize for this hotfix. I was hoping to not have to release until next august with any real fixes or improvements, but seeing as how this breaks the game for many, yeah.

Those events now fire once every 360 days. Which is more manageable, though I may shorten in in the future if it proves too easy, but not any time soon.

As a consolation I added in a timeout decision that will light a fire under the Texclave similar to the Legion, though only targeting Texas Nations. That will also time out within a year allowing you to build up Texas's forces before they fire off again.

also added a event to gain wargoals on all southern Nevada Nations and Area 51 for the Purists.

This wont break saves, but wont help any either. Though this will help new games.

Update: 5 Jul @ 9:32pm

Fixed some localization errors (Thanks Fox )
Fixed some officer laws and advisors (Also thanks Fox)
Fixed Chicago events not firing

wont break saves but wont fix any current ones

Update: 4 Jul @ 7:51pm

Hotfix outta spite.

Fixed Texclave not getting weapons. They now get their weapons.

This shouldn't break saves.

Update: 4 Jul @ 3:42pm

Well, it's one of my updates, so this was expected.

Removed a lot of redundant tech and equipment files that were causing errors, as well as a redundant GUI file I thought I deleted.

This will break saves, be sure to reinstall the mod.

Update: 4 Jul @ 4:17am

Ignore this, accident. Nothing changed.

apologies.

Update: 4 Jul @ 3:56am

ADAMS PART 2

THIS WILL BREAK SAVES!!!!

Added
Mole Men Engineer Support Company
Vertibird (Drache) Model for Vertibird Units
Shocktrooper Infantry wielding Fatman Launchers
Settler options for Granite Doctrine
New Recon Plane based off the Dreamlifter
Two new major firms for the Enclave
Purist Vault Branches
the rest of the Purist Robotics Corps Branch
Purist Robot units
Robot Fire Teams
Robot Demo Teams
Robot AA
Robot AT
Robot Support Companies
Robobrains
Cargo-bots Unit

Liberty Prime Unit for the Purists
Deathclaws
Cazaclaws
Railroad Guns
FEV Troopers
Enclave Shock Troops with M42s
Purist Epilogue with audio
Balance of Power Mechanic for the Purists
Fight with Chicago for control of the Enclave (Rustbelt Rising NOT Required)
Support MacArthur in their fight up north and bring them to your side
Save the Texclave and Restore Texas to working order (Rustbelt Rising NOT Required)

A slew of new characters ranging from Purists to Reformers to Super Mutants
Events for Felix Grayson bringing early game Raider and Crime Bosses to trial
A few events detailing a ship from Europe
Portraits for Queen Victoria and her Children (Thank you Sicangu)
and probably some more stuff that I forgot I added!


Changed
Hidden Legion manpower buff that added .5 manpower instead of 500 manpower.
Nerfed the spawned Legion Chariots a bit
Nerfed the Minuteman Defensive Stats, removed their soft and hard attack, and raised their production cost.
Uncle Faelin's Firearm and Laser Emporium moved to Major Business from Pre-War Firms for obvious reasons.
Felix Grayson's picture from generic to custom modified one
Changed Felix Grayson's Trait from Attorney General to JAG Officer. He'll get it back.
Legion Marches Timeout increased from 100 to 365
Reduced Washington Airship spawn number significantly. Was not supposed to be 14500 airships.
VB-01 Vertibirds back to motorized to balance it somewhat, though reduced the supply in take to zero
Reduced NCR Tanks from Wasteland Tank to Scrap Tank*
Anderson's Origin
Granite's Origin

Removed
Verti-Falcon Equipment from Vertibird Infantry.
Sending Volunteers for Bren Radneo
Black Devil and Hellfire PA because I don't wanna support four mods all at once
Mechanized Infantry from NCR Tank Divisions*

Fixed
Sl'anter Being 2mph. Now they are at their proper speed
Nevada Archimedes Commander Decision
Granite Doctrine not showing decisions for Raider Nations
Umatilla and Dugway Chemical Depot's providing buffs to enemy nations instead of debuffs
Enclave Puppet Tree being loaded for nations when nations weren't played by AI
Enclave Economy Laws not providing Caps Income. Don't know why that happened.

*This was done in preparation for future narrative events and allow less skilled players to fight earlier and not meet strict time deadlines. Apologies for those who wanted a challenge.

Update: 14 Jun @ 1:39pm

Update: 13 Jun @ 4:17pm

Update: 13 Jun @ 4:12pm

Update: 13 Jun @ 12:41am

Hotfix this morning for the Hide from the Bear just auto-completing.

Apparently "available" now equates to "completion" in the code.

Adjusted the code to require NCR to not exist for it to complete.