Garry's Mod

Garry's Mod

Headcrab Takeover (Zombie Overhaul)
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Update: 14 Jan @ 9:43am

Update: 4 Jan @ 10:55am

Fixed custom flinching and takeover animation not working properly in multiplayer.

Update: 3 Jan @ 8:31am

Made BMCE zombies also able to flinch using the same animations as classic zombies.

Update: 2 Jan @ 2:48pm

Implemented classic zombie / zombine locational flinch animations, triggered by shooting at specific body parts (legs, arms). Only works if Sabrean's Zombie Mod is installed.

Update: 31 Dec, 2023 @ 12:21pm

Update: 28 Dec, 2023 @ 4:43pm

Any npc with the class "npc_citizen" no longer randomly becomes a zombine when infected by a standard headcrab.

Update: 27 Dec, 2023 @ 3:00pm

Fixed fast zombie climbing mechanic, it no longer freezes after reaching the top of a wall.

Update: 26 Dec, 2023 @ 11:32am

Update: 26 Dec, 2023 @ 8:08am

Added new lua hooks to modify some of the behavior in this mod:

headcrabtakeovercreatezombiehook - (zombie, zombieskin, victimmodel, victimskin)
headcrabtakeovercreatezombietorsohook - (zombie)

The two above will run immediately after a headcrab transformation / a zombie becomes a living torso through the functions added by this mod.

headcrabtakeovershouldzombine - (victim, attacker)
headcrabtakeoverforcezombine - (victim, attacker)

The two above will run before deciding if the resulting zombie from a headcrab transformation should be a zombine.
The first one can be used to disallow the zombie from randomly becoming a zombine even if the victim wasn't a combine type enemy, while the second can instead force the zombie to be a zombine. Return "true" to achieve these effects.

The previously introduced BMCE compatibility now makes use of these hooks and continues to function the same exact way as before.

Update: 11 Dec, 2023 @ 11:15am