Garry's Mod
Headcrab Takeover (Zombie Overhaul)
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Actualización: 24 MAR a las 13:22

Another attempt at fixing a specific error that just won't go away

Actualización: 2 MAR a las 8:21

Fixed poison headcrabs thrown by poison zombies attacking VJ base zombies.

Actualización: 6 FEB a las 10:38

Added a setting to make zombies infect humans (disabled by default).
Added a new hook,
headcrabtakeoverbeforecreatezombiehook - (target, damage)
which runs before a headcrab latches onto a victim. Return false to stop the process entirely.

Actualización: 6 FEB a las 10:14

Actualización: 4 FEB a las 11:23

Fixed zombies potentially becoming invisible when using performant render.

Actualización: 3 FEB a las 11:22

Actualización: 3 FEB a las 10:39

Added settings for:
Making the takeover animation seamlessly transition into a ragdolled state. The ragdoll will later transform into a zombie.
Allowing headcrabs to take over ragdolls / dead bodies.
Making all zombies always use a custom bonemerge (this prevents HL2 NPCs from using sabrean skins)

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Zombines can now be spawned as long as their model exists, meaning you can now use an addon that adds the zombine into the game instead of necessarily owning the half life 2 episodes in order to see them in this mod.

Flinch animations for zombies and zombines will happen as long as their model has the required animations (previously they would only work if sabrean's mod was installed)

Actualización: 29 ENE a las 10:27

Added option to hide classic and fast zombie heads on custom zombie bonemerges.
Added blood to custom zombie bonemerges.

Actualización: 27 ENE a las 17:01

Added new attack for the Half-Life Resurgence Gonome, allowing it to spawn baby headcrabs. Players can use this attack by pressing E.
This attack can also be disabled entirely in the settings.

Actualización: 27 ENE a las 8:34