Avorion

Avorion

[2.5.2+] Xavorion: Formations
Showing 1-10 of 22 entries
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Update: 12 Sep @ 7:08am

- [Framework] Added FormationSelector script
- Support for extending/switching formations is now available

Update: 11 Jul @ 8:09am

- Removed client side error

Update: 1 Jul @ 5:56am

- eXtended Faction Packs update

Update: 24 Jun @ 5:22pm

- Formation Orders update

Update: 22 Jun @ 4:18pm

- [2.5.2] Combat Rebalance Update

Update: 8 Jun @ 3:55pm

- [Tweak] Reduced distance between ships in formations with large ships

Update: 1 Mar @ 2:32am

- Changed double-click Stop order to call Fighters back into hangars
- [BugFix] Carriers deploying all fighters on sector entered

Update: 29 Feb @ 2:48am

- Fixed Carrier orders in RTS
- Fighters respect Attack and Regroup orders
- Sprint orders fighters to Defend their Carrier
- Move Attack preserves previous fighter orders
- Smart Attack & Aggression will correctly order fighters to attack
- Double-click on Stop order will issue Defend/Regroup for Fighters

Update: 21 Feb @ 11:38am

- Added Carrier support for NPC formations

Update: 17 Dec, 2023 @ 10:21am

- [Bugfix] Spawn system failing sometimes
- [Bugfix] Armed turrets firing at targets during mine/repair
- [Bugfix] Rare spawn of Alliance/Player ships instead of NPC
- [Bugfix] Client side errors in scripts