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The only way of control is via sub-formations, described in encyclopedia.
Distance is based on radius of ships in sub-formation.
Current distancing allows formation of fleets to move at full speed,
while being controlled with just a single commanding ship.
It's kind of hard to know for sure but I noticed that the crazy loop they'd do trying to get in formation wasn't so crazy, and I also noticed that one of my ships actually did stop sometimes. So I took the lead ship and changed position and turned it and watched the behaviour a bunch of times. Most of the time, that same ship would actually come to a stop.
So then I checked it's stats, and went a bit crazy on adding inertial dampers and directional thrusters for yaw, and it's been working great. I then did the same thing to the ship that does have the +accel/+vel module and it also comes to a stop now.
So I think your change plus giving the ships better stopping power does the trick.
I'll try to fiddle with settings later. It's not just *looping* formation that ruins everything but a whole fleet is nearly useless as I feel like only AI auto turrets are helping.
I've pushed a maybe-fix for Flight Physics mod.
I can't test it, since 60fps is the absolute max I can get.
I'd appreciate some information if that helped, but no pressure.
On a second thought, do you have 120/144Hz display, or unlocked framerate above 100 ?
You can PM me with details. I've seen strange formation behaviour on a stream, but have no idea where and why it comes from - tried to replicate this, but it's always working for me.
If you use some specific workshop ships, maybe that's the issue I've missed?
As for leaving formations - yes, those are presistive on purpose. Formations should work as a group unless ordered to leave/disband. ( Encyclopedia is being refreshed now, to contain quick information on controls, with detailed screenshots on formations, and other stuff )
Then only subbed to ONLY Avorion eXtended list which says 24 items but there like 16 mods in total. I didn't even used any sound mods, nothing. Only your list with 1 click. All activated. Menu has eXtended signature. New save - new galaxy. Normal mode, veteran difficulty. 2.4.3 current stable branch of avorion.
Rushed to Lady quest ship and..... escort still acts with insane looping.
There's no way I screwed up somewhere unless I misunderstood gyro instructions or "do not overwrite your vanilla ships" which I don't understand at all. I never use gyro, only workshop ships, except for last test run with nothing except eXtended list.
They also love getting glued into formations and I gotta make few clicks on them to "leave formations.
Then there's still something wrong. I'm playing mostly with Formations of M1 - M3 ships, rarely Corvettes.
If you ever find what was causing that crazy flight - let me know.