Avorion

Avorion

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[2.5.2+] Xavorion: Formations
   
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21 Jun, 2023 @ 6:32pm
11 Jul @ 8:09am
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[2.5.2+] Xavorion: Formations

In 2 collections by LM13
[2.5.2+] Avorion eXtended
27 items
[2.5.2+] Xavorion: eXtended Gameplay Preset
38 items
Description
Replacement for Escort command. Adds simple formation flight to game.

Part of "Avorion - eXtended" gameplay overhaul.
For more information, check "Xavorion: eXtended Avorion" mod page.


  • Save Game Altering: No, this mod can be enabled/disabled.

Formation Orders

Formations can be easily created and controlled in TPP mode.
When mouse cursor is visible, new orders will apear right above health bar/turret groups UI.

Escort Order replaced

Ships with Escort order become a part of persistive formation, continuosly following their leader.
All orders assigned to followers are temporary, unless ship is removed from its formation.

Fleet Warp Ability

Leaders can enter hyperspace with followers, extending their jump range.
Formations will regroup as soon as they enter new sector, following their leader through next jump.

Discussions, Suggestions, Bug Reports

Questions, discussions and bug reports for full overhaul are available at main mod page.
If you have anything to ask/share but are not sure where, that's the place:

https://steamproxy.net/sharedfiles/filedetails/discussions/2923179923
38 Comments
Mister Anubis 23 Apr @ 2:19pm 
Ah okay, I gotta admit all your Xavorion mods are a must have! :Cupup:
LM13  [author] 23 Apr @ 7:17am 
@Mister Anubis

The only way of control is via sub-formations, described in encyclopedia.
Distance is based on radius of ships in sub-formation.

Current distancing allows formation of fleets to move at full speed,
while being controlled with just a single commanding ship.
Mister Anubis 23 Apr @ 4:13am 
Is there a way to change how close or far the formation can be? I'm making a formation with ISDs but they go so far away.
Rakshasas 14 Mar @ 7:00am 
@LM13 - I have an update because I do experience high framerates, most of the time. Game stutterst but the average is 162.7 according to my AMD drivers.

It's kind of hard to know for sure but I noticed that the crazy loop they'd do trying to get in formation wasn't so crazy, and I also noticed that one of my ships actually did stop sometimes. So I took the lead ship and changed position and turned it and watched the behaviour a bunch of times. Most of the time, that same ship would actually come to a stop.

So then I checked it's stats, and went a bit crazy on adding inertial dampers and directional thrusters for yaw, and it's been working great. I then did the same thing to the ship that does have the +accel/+vel module and it also comes to a stop now.

So I think your change plus giving the ships better stopping power does the trick.
YamatoPower9000 12 Mar @ 8:04am 
I got old system with ancient screen 60hz is a max with 60 fpx max respectivly and I gotta use Vsinc, with old CPU with only 4 cores (no HT). This is shamanic territory. Reminds me about loss of sharpness or durability if you hit a wall in darksouls with huge amount of FPS.
I'll try to fiddle with settings later. It's not just *looping* formation that ruins everything but a whole fleet is nearly useless as I feel like only AI auto turrets are helping.
LM13  [author] 12 Mar @ 6:35am 
@YamatoPower9000

I've pushed a maybe-fix for Flight Physics mod.

I can't test it, since 60fps is the absolute max I can get.
I'd appreciate some information if that helped, but no pressure.
LM13  [author] 12 Mar @ 6:04am 
@YamatoPower9000

On a second thought, do you have 120/144Hz display, or unlocked framerate above 100 ?
LM13  [author] 12 Mar @ 5:48am 
@YamatoPower9000

You can PM me with details. I've seen strange formation behaviour on a stream, but have no idea where and why it comes from - tried to replicate this, but it's always working for me.

If you use some specific workshop ships, maybe that's the issue I've missed?

As for leaving formations - yes, those are presistive on purpose. Formations should work as a group unless ordered to leave/disband. ( Encyclopedia is being refreshed now, to contain quick information on controls, with detailed screenshots on formations, and other stuff )
YamatoPower9000 12 Mar @ 5:42am 
I give up. I did fresh reinstall. Removed, deleted all old data, including folder in appdata. Unsubed from ALL mods.
Then only subbed to ONLY Avorion eXtended list which says 24 items but there like 16 mods in total. I didn't even used any sound mods, nothing. Only your list with 1 click. All activated. Menu has eXtended signature. New save - new galaxy. Normal mode, veteran difficulty. 2.4.3 current stable branch of avorion.
Rushed to Lady quest ship and..... escort still acts with insane looping.
There's no way I screwed up somewhere unless I misunderstood gyro instructions or "do not overwrite your vanilla ships" which I don't understand at all. I never use gyro, only workshop ships, except for last test run with nothing except eXtended list.
They also love getting glued into formations and I gotta make few clicks on them to "leave formations.
LM13  [author] 10 Mar @ 3:20am 
@YamatoPower9000

Then there's still something wrong. I'm playing mostly with Formations of M1 - M3 ships, rarely Corvettes.

If you ever find what was causing that crazy flight - let me know.