Project Zomboid

Project Zomboid

The Calm Before The Storm
Showing 1-10 of 19 entries
< 1  2 >
Update: 14 Apr @ 11:30am

v1.4.3
- Added "Horde Alert Message" to the sandbox options menu.
- Removed Utils.lua

Update: 18 Sep, 2023 @ 7:22am

v1.4.2
- Compatibility improvements

Update: 2 Aug, 2023 @ 9:01am

v1.4.1
- Fixed commenting mistake in sandbox-options.txt

Update: 24 Jul, 2023 @ 7:45am

v1.4
- New sandbox options
- 3D sounds that change depending on whether your inside/outside. If you for whatever reason want to switch to the old sound system, you can select "Legacy" under "Sounds"
- Errors no longer appear when entering an RV interior
- New mod icon

Update: 7 Jul, 2023 @ 1:11pm

v1.4 Beta
The first beta test for the 1.4 update for The Calm Before The Storm has been added. I feel as though it has been developed to a point where I consider it presentable.

If you plan on testing this, be sure to disable the main mod first. I recommended enabling it on a fresh save to prevent any interference with progress if something were to break.

This update aims to fix some of the glaring issues the mod had in the last update, as well as overhaul, enhance, and add new features to the mod:

  • 3D sounds. The sound of the wind and the zombie noises will now change depending if you are in or outside. This can be reverted back to the pre-1.4 sounds or can be disabled entirely.
  • Improved RV Interior compatibility: Errors no longer appear when entering an RV.
  • Removed 'Call Zombies Once' option and replaced it with 'Storm Phase Update Frequency' and 'Calm Phase Update Frequency'.
  • Added tickboxes for migration directions.
  • Added Maximum Zombies Per Player. The maximum amount of zombies that can chase you before the storm phase stops updating your position.
  • Added Horde Scatter. During the storm phase, zombies will migrate near you instead of directly towards you. This will make hordes look more uncoordinated and feel less omniscient.

Most of these features are functional, but some require more extensive testing. Any and all feedback is appreciated.

Update: 24 May, 2023 @ 4:02pm

v1.3.8
- Minor bug fixes

Update: 23 May, 2023 @ 7:43pm

v1.3.7
- Minor update: added new debug commands

  • CBTSData.SetPhase(input) - Allows you to manually change the phases. Valid inputs are: "cooldown", "calm", and "storm"

  • CBTSData.SetCounter(value) - Sets the cycle counter to a specified value in minutes

  • CBTSData.SetCounterInHours(value) - Works like the previous command, except it multiplies the specified value by 60

  • CBTSData.SetPaused(true/false) - Pauses the cycle counter to its current value. This does not interfere with zombie behaviour.

I'm still looking into the issue with the sandbox options not appearing on multiplayer settings.

Update: 15 May, 2023 @ 1:09pm

v1.3.6
- Sound effects are automatically disabled if the storm phase duration is set to zero
- Changed horde distance and radius values from floats to integers
- Changed minimum debug delay value from 0 to 1
- Minor bug fixes

Update: 1 May, 2023 @ 3:39pm

v1.3.5
- Added back the feature where players are forced awake at the start of the storm phase

Update: 30 Apr, 2023 @ 5:26pm

v1.3.4
- Massive code overhaul for multiplayer optimization
- Debug messages can now be turned on/off using "Enable Logging" in the sandbox menu
- Phase duration values now automatically convert to floats when entering an integer
- Removed the option to enable/disable sound effects (this will return in a future update)

Once again, big thanks to Tareku for his help!