Project Zomboid

Project Zomboid

599 ratings
The Calm Before The Storm
8
3
4
2
2
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
15.311 MB
27 Mar, 2023 @ 2:14pm
14 Apr @ 11:30am
19 Change Notes ( view )

Subscribe to download
The Calm Before The Storm

Description
This mod adds an event that takes some inspiration from the "You Have One Day" challenge. Zombies migrate away from the player and form massive hordes, which, after a certain period of time, return to hunt the player. This mod is intended to work for both singleplayer and multiplayer. This will work on both new and existing saves.



The event cycles through three phases:

  • The Cooldown Phase - The time between events. Gameplay is normal and zombies will behave as usual.

  • The 'Calm' Phase - The period in which mass zombie migration occurs. Towns and cities will seem deserted and eerily quiet. This gives players the opportunity to scavenge and build defences before the inevitable horde arrives.

  • The 'Storm' Phase - Zombies return in large numbers as one massive horde and persistently hunt down the player(s). Zombies are, by default, always aware of the player's position, which can be altered in the sandbox menu. Players will be notified of the start of the storm phase by the sound of wind and distant zombie noises.

Note that unlike mods such as Horde Night and Here They Come, this does not spawn any zombies, but rather moves the existing ones in the world to form hordes.



The mod is very customizable through the custom sandbox menu and allows you to adjust the duration of each phase, as well as the radius and distance of the horde.



Workshop ID: 2953621037
Mod ID: CBTS
Popular Discussions View All (4)
7
21 Jan @ 8:35am
PINNED: FAQ
SocialTroglodyte
8
22 Feb @ 6:45am
PINNED: Suggestions
SocialTroglodyte
407 Comments
DinDin 23 Jun @ 4:49pm 
The best solution i could come up with to ensure everyone's timers went off at the same time was to set the Cooldown to an obscenely long value in advance to ensure it didn't go off prematurely.
Then immediately before we wanted to hold the event, changed the settings to 0 Cooldown, 1 hour Calm, 2 hours Storm, and restarted the server.
Everyone logged in within a few minutes of each other, their timers started from 0, and our phases all triggered at the same time. (I used the StormAlertMessage to verify)

This was a kludge solution to a ridiculous problem that I only confirmed by reading the LUA files.

You shouldn't be claiming to support multiplayer without declaring the HUGE caveat that this is mod is NOT synchronized in multiplayer.
DinDin 21 Jun @ 6:58pm 
I'm an admin on a server which just added this mod, and we're trying to coordinate times for having a streamed event, so I tried to figure out the nuts and bolts of this mod.

The first odd thing I noticed is that the debug counter in console.txt only counts when I'm logged in.
The second odd thing I noticed is that all the logic for the hordes is in the client lua.
The third odd thing I noticed is that when I logged in as a test account, the debug counter in console.txt is completely different.

As far as I can tell, all the logic for this mod - including the event phases - is done by each client, separately. So everyone has their own horde, and separate times, which only counts down when they're logged in.

Is that correct?
15 May @ 5:55am 
is it possible to put a limit on the size of the horde? this feature would help a lot with a large pop
StormSpiritGB 8 May @ 11:39pm 
cant hear the sound and when turn text on nothing pops up there also no way to tell when horde thing is over if its ever over cause would stop trickling in 6 at a time every 2mins htis was after the 50+ major horde
guardians25 15 Apr @ 3:13am 
감사합니다! 당신은 천사에요!
Tregedy 15 Apr @ 12:16am 
fun mod,but not recomend to use on 2.5pop and above for obivous reason :steamfacepalm:
SocialTroglodyte  [author] 14 Apr @ 11:32am 
@guardians25 Just added it. Hope it helps
guardians25 14 Apr @ 1:35am 
I can't hear well when I start. Can you add an option to tell me in text?
JoaGamo 7 Apr @ 8:20pm 
where is exactly the setting that makes zombies not knowing where you are? couldn't find it server side
Tnaz.v 2 Mar @ 9:47pm 
Could it be that the zombies disappear with this mod? Because this is happening to me, I have a horde of 1000 zombies and I walk a block and go to the place where the zombies were and they all disappeared. The mods I have on the list are these

https://steamproxy.net/sharedfiles/filedetails/?id=2458631365

https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3010852743