Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Full Invasion 3
กำลังแสดง 21-30 จาก 31 รายการ
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อัปเดต: 17 ก.พ. 2023 @ 5: 19pm

-Loberg Castle Updates
-Fixed siege tower health being locked at 15k hp; siege towers now have 60k hp
-Adjusted siege tower barriers to prevent AI from getting stuck on last set of stairs

-Coastal Cliffs Updates
-Boat HP increased from 10k to 25k

อัปเดต: 16 ก.พ. 2023 @ 4: 35pm

-Loberg Castle & Fort Zona Updates
-Minor bug & crash fixes
-Fixed formation size scaling capped at 1 player
-Adjusted formation size & formation count scaling up to 100 players
-Fixed AI holding swings for too long
-Adjusted Objective AI system to reduce circular assignments

Loberg Castle Major Updates
-Removed siege ladders from Lower Tower objective
-Lower tower breach is now destructible and is a fallback objective for AI when all siege towers are destroyed & main gate is closed
-Main gate is now forced open when invaders take the Gatehouse objective, and is closed when players take the Gatehouse objective

อัปเดต: 11 ก.พ. 2023 @ 6: 48pm

-Updates to Loberg Castle, Fort Zona, and Coastal Cliffs (see below for major changes)
-Formation size scaling icreased
-Ranged and melee formation arrangements updated - now more varied and ranged troops with engage players more often
-Siege weapons & siege engines (both players & invaders) can be destroyed and will respawn within 150 seconds
-AI now consider siege engines (siege towers, battering rams) as a defendable objective
-All Mastery levels will automatically increase as the invasion progresses. For every 5% of invasion health removed, the minimum mastery level will increase by 1
-Character and Mastery XP curves are now more exponential
-Mastery levels now affect proficiencies by 3% per level - was previously 2%. This is to compensate for the steeper XP curves
-Objective system AI reworked - Formations will now consider path distance, other formations at current and new objectives, and flag status. Formations are assigned to both attack & defend objectives, and can reprioritize on the fly

-Loberg Castle Major Changes:
*Replaced ladder siege towers with ramped siege towers (from Warband)
*Removed siege ladders from the right-side of the wall
*Center capture point order moved from 0 (with Lower Tower & Gatehouse) to 1 (Barricades, Upper Tower)

-Coastal Cliffs Major Changes:
*Increased size of ships by 50%
*Removed siege weapons from ships
*Removed all forward invader spawns. Invader spawns will only occur on the beach and on boats now
*Removed Cave Interior capture point
*Reworked the capture zones for Beach, Hill, Cave Entrance, Cave Camp. These are all larger capture zones

อัปเดต: 27 ม.ค. 2023 @ 5: 57pm

-Fort Zona updates

-Fixed formations being assigned the incorrect behavior and acting idle

-Formation size scaling adjustments

-Capture points now favor players. Players count x5 versus bots when deciding who captures a point. Capture blocking now starts at 10% instead of 50%

-The last remaining formation should leave siege weapons and engage the objective/players

-Formations now have basic self-defense and will engage players while en-route to objectives

-Revised the invasion spawn system to improve gameplay flow and allow players time to recapture points. Formations will spawn in sets of 2, 3, & 5. Players are required to wipe a certain number of formations before the next set spawns. After defeating the set of 5, a ~2 minute pause will be given before the sets restart at 2 formations

-Doubled the ranged XP bonus for headshots (is now +50xp, was +25xp)

-Masteries now increase their respective proficiencies by 2% per mastery level

-Class level now increases that class's HP by 2 for every level

อัปเดต: 22 ม.ค. 2023 @ 6: 11pm

-Loberg Castle & Fort Zona Updates -Adjusted difficulty model to decrease pressure on low population (1-5 player) servers, increased difficulty ramp up as the invasion progresses. Formation count should be more static

-Attempted fixes at server-side crashes

-Attempted fix at docked boats refusing to spawn formations

-Fixed being able to break a formation while they are still spawning on a boat

-Clientside debugger updates to catch GameNetworkMessage exceptions

อัปเดต: 20 ม.ค. 2023 @ 9: 10pm

Added exceptions assert on crash, displaying callstack

อัปเดต: 20 ม.ค. 2023 @ 5: 37pm

(ffs) Fixed missing textures. Removed modding assets

อัปเดต: 20 ม.ค. 2023 @ 5: 22pm

(ffs) Fixed missing textures. Removed modding assets

อัปเดต: 20 ม.ค. 2023 @ 5: 15pm

Fixed missing textures. Added back in modding assets (for now)

อัปเดต: 20 ม.ค. 2023 @ 4: 15pm

Fixed startup crash caused by XML schemas copying to incorrect directory. Fixed client crash caused by players spawning more than one agent. Added an assert on client crashes that shows the frame callstack