A Hat in Time

A Hat in Time

A Cat In Time - Playable Empress [Phase 2.1]
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Update: 25 Jun @ 5:20pm

Update 2.1.5 by Shararamosh:
1. Removed function that cleans up cached GameMod Actor's Objects.
2. The cached Objects are now cleaned when mod is disabled.
3. Re-wrote logic of ReplaceActorVoices function.

Update: 25 Apr @ 6:22pm

Update 2.1.4 by Shararamosh: In order to prevent messing up with garbage collection mod no longer hooks on Hat_GhostPartyPlayerStateBase Objects and instead hooks on Hat_GhostPartyPlayer Actors.

Update: 20 Apr @ 12:02pm

Update 2.1.3 by Shararamosh: Fixed Empress' OnDamageTaken function calling wrong Super version.

Update: 11 Apr @ 2:05pm

Update 2.1.2 by Shararamosh:
1. Updated Mod_DyeApplicator script.
2. Added Online Party tag.

Update: 18 Mar @ 1:58am

Update 2.1.1 by Shararamosh: Small fixes to function that removes Empress visuals from Online Player.

Update: 11 Mar @ 4:30pm

Update 2.1 by Shararamosh:
1. Added Online Party sync for animations, Bazooka and Cash Wad Meshes.
2. Added Coat and Fur Dyes and Mesh transforms (translation, rotation, scale) replication for Online Empress Players.
3. Coat and Fur Dyes are now saved in separate files for different save files and different player indexes.
4. Fixed quick transition after Empress dies from falling and added custom animation for this death.
5. Bazooka Badge now fully replaces Projectile Badge while there's at least one playable Empress in the level. For non-Empress Players it works exactly like standard Projectile Badge.
6. Fixed Ice Statues given by Ice Hat Flairs having wrong offset.
7. Empress now has more voice clips (for freeing citizen, taking and burning paintings, etc.) and custom death sound effects.
8. All Player NPCs except for "Hat stitch UI" NPC are now correctly converted to Hat Kid.
9. Added support for Custom Player Stickers mod.
10. Online Empress Players now replicate all voices and weight sounds (landing, hanging, swimming, etc.).

Update: 19 Feb @ 4:03pm

More code optimization by Shararamosh.
Changed the file location where Dyes are saved. You'll need to re-equip your dyes after this update though.
Fixed the Scooter Ropewire bug more consistently.

Update: 18 Feb @ 2:11pm

Fix by Shara - Changes made to the Player Height code. Should maybe fix some occasional crashes?

Update: 17 Feb @ 4:09pm

Fixed some bad polygon weighting on the diamond ring.

Update: 17 Feb @ 1:13pm

Fixed the Occluded Material for the coat. Changed the menu text when choosing a Coat/Fur dye.