Project Zomboid

Project Zomboid

Ultimate Farming Patch [LEGACY]
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Update: 24 Feb, 2023 @ 6:30pm

Reverted to Version 1.7 of the mod.

Update: 24 Feb, 2023 @ 3:14pm

More changes!

Update: 24 Feb, 2023 @ 3:12pm

Working on Multiplayer updates. Hang tight!

Update: 15 Feb, 2023 @ 7:57am

Uploaded Version 1.7 of the mod.

Current changes:
* Fixed errors produced from UFP_FarmingSystem_patch and UFP_farmingCommands unintentionally being run on the client.
* Fixed some missing icon textures from 'Mo Crops.

Update: 11 Feb, 2023 @ 1:55pm

Uploaded Version 1.6 of the mod.

Current changes:
+ Added support for Medicinal Herbs
+ Added support for AnaLGiN's Renewable Food Resources (Check for seed packets)
+ Added support for Rugged Recipes (Check for seed packets)
+ Added support for More common seed types
+ Added support for That's it, i'm Weaving.

* Crops will now automatically be counted as learned if a corresponding seed bag doesn't exist. This ensures that all crops will be plantable, and also permitted a slight optimization in LGR's "Menu 3" for trees.
* Fixed old LGR "Learn To Sow" functions firing when they shouldn't have been, resulting in rare duplication errors in menus.
* Translations will now assume the highest priority mod's translation. Translations now use the oldFarmName instead of farmName.

Update: 8 Dec, 2022 @ 4:55pm

Uploaded Version 1.6b of the mod.

Current changes:
* Updated GlobalData with the new method I forgot to add last update.

Update: 8 Dec, 2022 @ 4:32pm

Uploaded Version 1.6 of the mod.

Current changes:
* Implemented an experimental fix for old crops using the wrong farm names, resulting in errors.

Update: 6 Dec, 2022 @ 11:02am

Uploaded Version 1.5 of the mod.

Current changes:
* Fixed not being able to read Vanilla seed packets for instructions, as well as Sunflowers from LGR.

Update: 5 Dec, 2022 @ 2:15pm

Uploaded Version 1.4 of the mod.

Current changes:
* Fixes a few bugs and made some code less invasive.
+ Added support for Farming Coffee Time.

Update: 5 Dec, 2022 @ 6:58am

Uploaded Version 1.3 of the mod.

Current changes:
* Updated various internal systems.
* Fixed dual checks for seeds and fruit, resulting in unintended large yields. (Whoops!)
+ Added setting for retaining furrow upon harvest much like Hydrocraft.
+ Added Xnertot Farmable Trees support. (Sprites are not overwritten by LGR at the moment, and quite frankly may never be.)