tModLoader

tModLoader

Fargo's Souls Mod
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Update: 3 Nov @ 9:49am
by Jav

NEW UPDATE - V 1.7.3.5
- Fixed edge case in movement formula that caused Cursed Coffin to sometimes not move

Update: 30 Oct @ 7:58pm
by Jav

NEW UPDATE - V 1.7.3.4
- Fixed Wall of Flesh ichor issue
- Fixed Cursed Coffin half block offset
- Tweaked Cursed Coffin movement to overshoot less
- Added Cursed Coffin arena mod calls (Remnants will use this)
- Cursed Coffin sandfall checks for any solid tile (Remnants will use this)

Update: 27 Oct @ 1:38pm
by Jav

Update: 27 Oct @ 1:36pm
by Jav

NEW UPDATE - V 1.8.0.1
You may notice that the Souls Mod version has incremented to v1.8.0.1, and there was a window where the mod wouldn't load.
This is due to a technical mistake that has now been resolved. There are no new changes.

Update: 27 Oct @ 1:05pm
by Jav

NEW UPDATE - V 1.8
Improved the behavior of Low Ground and Slimy Shield fallthrough using more complex code
Saucer Control Console: Right click now takes priority when both are held instead of not firing anything
Eternity Mode now prevents Gills Potion from causing drowning in FTW
Added a config to disable respawn prevention in Masochist Mode, and added toggle to add it to Eternity aswell
Updated localization and fixed some text issues

Update: 9 Oct @ 4:24am
by Jav

NEW UPDATE - V 1.7.3.3
- Spirit Champion: Cannot grab for 2.5 seconds after grabbing any player
- Fixed menu links sometimes showing outside of the menu under certain conditions
- Fixed Wall of Flesh ichor projectiles moving much slower than intended
- Fixed Champion of Timber not dropping its mask on Eternity Mode
- Special Dashes no longer disable mounts while used
- Bee Dash now uses Royal Subject sprite instead of scaled down Queen Bee sprite, slightly improved visuals
- Fixed Betsy's Heart granting the Bee Dash effect
- Fixed issue with Special Dash types overriding eachother
- Fixed Betsys Heart visual animating way faster than intended
- Fixed Force of Timber acorns spawning while boreal snowballs are disabled
- Fixed Fish Nuke not exploding when hitting tiles
- Fixed Duke Fishron occasionally not spawning bubbles when intended in For the Worthy
- Reduced Nuke Fishron and Mythril Enchant volume

Update: 11 Sep @ 11:14am
by Jav

NEW UPDATE - V 1.7.3.2
- Resprited Heart of the Master
- Resprited Verdant Doomsayer Mask
- Resprited Devious Aestheticus
- Readded social links for Fargo's Mods on main menu; disabled during world generation

- Devious Aestheticus:
- - Increased drop rate from 5% to 10%
- - Restored chance to duplicate itself on hit, at a significantly reduced amount
- - Increased use time from 10 to 16
- - Changed item and projectile sounds
- - Fixed item listing a misleading base damage
- - Increased item rarity from Green to Red
- - Fixed projectiles counting as minion shots

- Rewrote Soul of the Master item description to be accurate and fix item tooltip expanding beyond the game screen
- Fixed fancy sword swings detecting for Eternity Mode instead of weapon rework toggle
- Fixed sheeting errors with boss masks
- Fixed Life Mask making the player bald
- Fixed all gills effects not working on For The Worthy worlds
- Fixed Cosmic Core tooltip listing incorrect chance for supercrits
- Fixed Eternal Flame failing to draw when equipped in vanity slots
- Fixed Eternal Flame skipping a frame when animating
- Fixed Eternal Flame sprite jittering while moving
- Fixed Top Hat Squirrel having a max stack size of 1
- Fixed Earth Force bar displaying while Mythril is toggled off
- Fixed Omniscience Staff listing incorrect minion slot requirement
- Fixed Coin Gun nerf not being applied to items that scale off weapon damage
- Fixed issue where Destroyer could despawn projectiles because of pierce resistance

Update: 4 Sep @ 9:50am
by Jav

NEW UPDATE - V 1.7.3.1
- Disabled new Fargo socials on the main menu, as they somehow caused weird world-generation issues. Will be fixed in a patch soon but i'm playing Silksong

Update: 2 Sep @ 3:24pm
by Jav

NEW UPDATE - V 1.7.3
- Large changes to Champion behavior, improved telegraphs and visuals
- Most Champions now have Masochist changes
- Decreased and fixed issuses with health and damage of Lunar Pillars, fixed some visual and contact damage issues
- Golem is now immune to Timestop
- Sharknado/Cthulunado anti telefrag no longer removed in maso
- Slowed down Deviantt petrification telegraph in Eternity Mode specifically, Baby guardians and Mimics emit light,
- Abominationn p2 lingering sickles fade away right before dash attack (later on Maso)
- Destroyer no longer pierce resists held projectiles (read: yoyos), other pierce resist tweaks
- Moon Lord: Changed vortex lightning projectile to not have hitbox issues
- Eternity+ Deerclops now has contact damage during offensive attacks (specifically when doing the "slam" sprite animation)
- Phantasm Dragon: Is no longer always accompanied by an Ancient Vision
- Fixed Eternity Mode Frozen Zombies spawning in significantly larger hordes than intended
- Grabber enemies can no longer hit you while you're already grabbed. Initial grabs deal less damage, but you take 10 damage per second while grabbed (except for Deerclops)
- All grabs require less mashing to escape, but more mashing has decreased gain
Cursed Coffin:
- Shockwaves no longer stun and prompt a grab, but deal normal damage; still stun in FTW+
- Slightly increased time before falling sand
- Slightly decreased horizontal velocity
- Slightly decreased wavy circle shot amount
- Slightly decreased shot frequency during phase 2 gemstone attack

- Mini-rework to Omniscience Staff
- Added Masks for all Champions and non-Sibling bosses
- Spirit Longbow arrows now have 3 pierce, and 60 local iframes
- Tweaked and moved around stats of Eridanus set
- Fixed banners not interacting with platforms
- Eridanus set and Ambrosia minion crits also have Spider Enchant damage cap, lowered minion crit damage cap
- Fixed some issues with Eternity item changes
- Minor MDFP ranger useTime nerf
- Fixed Twinstall not reducing defense
- Necro Enchant: Prevented graves from spawning from enemies with less than 15 max health
Rain Enchantment:
- Fixed Umbrella not granting featherfall effect
- Inner tube now hides if item visibility is disabled
- Fixed issues on world load
Ninja Enchantment:
- Added subtle visual effect when a critical strike only occurs due to it's boost
- Fixed some melee weapons that should not be able to receive the boost receiving it
- Fixed tooltip not mentioning projectile knockback increase
Pearlwood Enchantment:
- Critical strike visuals now only occur on successful crit rerolls
- Fixed star projectiles not scaling with magic damage, but decreased damage from 100/175 to 60/120
- Fixed rerolls rarely applying to summon damage when not intended

- Added links to Fargo related socials to the bottom left of the main menu, identical to how Terraria and tModLoader does it
- Remade glow rings to have smoother visuals
- Resprited and renamed Mutant Armor
- Reworked Ninja Enchant's crit chance to more accurately reflect its listed effect
- Fixed fancy sword swings being offset when eternity mode melee weapon reworks are disabled
- Fixed several issues with pickup classification for Iron and Pearlwood Enchantments
- Fossil Enchant now doesn't stack with Spectre Enchant in any way
- Ranged weapons that use Bones, Acorns, or Rotten Chunks as ammunition now count as specialist for the purposes of Shroomite Armor
- Rainbow Heal Threshold config clarifies that it's listed in percentages
- Fixed Soul of Eternity wings not properly using it's falling frame
- Resprited Omniscience Staff and minions, Trojan Squirrel trophy, Broken Shaft (now Broken Spearhead), Penetrator, Overgrown Key item, minion and buff
- Added a Soul of Eternity Mod Rarity, Mutant Armor now uses this
- Rose Tinted Glasses now bob up and down while moving, mimicing player head movement
- Prevented Rustrifle reload bar from jittering while moving
- Tweaked visuals of Trojan Squirrel boss healthbar
- Removed electric orb hum sound effect
- Graze rings now only render for the owner player
- Sinister Icon now only requires any player to be alive with the sinister icon effect active for count to bosses, not every player
- Broken Armor debuff on enemies now provides 10 armor penetration against them, instead of setting their defense to 10 less than their default value
- Fixed bug where Trojan Squirrel's hook sounds would continue looping after death
- Fixed issue with Empress of Light's ritual attack while underwater
- Fixed regeneration changes possibly applying outside of Eternity Mode
- Prefixed "Open" to "Effect Toggler" for consistancy with the Bestiary and Emote Window
- Fixed Top Hat Squirrel having a max stack size of 10
- Fixed multiplayer desync issue regarding zombies
- Fixed Red Riding Enchantment's Arrow Rain triggering Phantasm's phantom arrows
- Ancient Cobalt Enchantment: Fixed explosions not dealing melee damage
- Ice Queen's Crown: Graze ring no longer displays when the active skill is not bound to a key
- Fixed Hallowed Enchantment effect being able to activate from healing items that do not give Potion Sickness
- Fixed Copper Enchant value being too high
- Fixed Ice Golem and Sand Elemental earlybird being able to occur underground
- Text changes

Update: 4 May @ 9:31am
by Jav

NEW UPDATE - V 1.7.2.14
Improved the behavior of Low Ground and Slimy Shield fallthrough using more complex code
Saucer Control Console: Right click now takes priority when both are held instead of not firing anything
Eternity Mode now prevents Gills Potion from causing drowning in FTW
Added a config to disable respawn prevention in Masochist Mode, and added toggle to add it to Eternity aswell
Updated localization and fixed some text issues