Rivals of Aether

Rivals of Aether

Zeke & Pandoria
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Update: 19 Mar, 2023 @ 7:39pm

v2.0

GENERAL
-Zeke & Pandoria now have a new portrait!
-Many alts have been adjusted to look better, and the Abyss and Early Access alts have been replaced by two new alts: "Magical" (alt 8), and "Grit & Gall" (alt 17).
-Added a voiced option button to the character select screen, with options for English and Japanese. Enjoy.


BALANCE
-Increased max jump HSP: 5 -> 5.25 (Max affinity buff, 5.5 -> 5.75)
-Increased max air speed: 4 -> 4.5 (Max affinity buff, 4.5 -> 5)

-Jab 2 hitbox now reaches less far behind Zeke.
-Jab cancels can now be properly turned around.

-Dattack speed lowered: 3 -> 2.5
-Dattack startup decreased: 15f -> 13f (Hitbox comes out on frame 14)
-Dattack sweetspot Knockback Scaling decreased: 0.8 -> 0.7
-Dattack sourspot Base Knockback increased: 7 -> 8
-Dattack sourspot Knockback Scaling decreased: 0.7 -> 0.6

-Ftilt Knockback Scaling decreased: 0.8 -> 0.75
-Ftilt Base Hitpause and Hitpause Scaling increased: 8 & 0.6 -> 9 & 0.7
-Ftilt hit SFX nerfed.

-Fstrong angle lowered: 55 -> 50

-Ustrong scoop hitbox Base Knockback decreased: 8 -> 7
-Ustrong scoop hitbox angle raised: 45 -> 50
-Ustrong final hit Knockback Scaling decreased: 1.15 -> 1.1

-Dstrong endlag increased: 14f -> 16f (21f -> 24f on whiff)

-Fspecial Knockback Scaling decreased: 1.4 -> 1.3
-Fspecial Angle lowered: 50 -> 45
"The Eye of Shining Justice has to, um... charge a bit longer."

-Uspecial sweetspot Base Knockback decreased: 8 -> 7

-Pandoria Uspecial angle raised: 45 -> 90
-Pandoria Uspecial Knockback Scaling increased: 0.9 -> 1.0
-Pandoria Uspecial Base Hitpause decreased: 15 -> 8

FIXES
-Added/Adjusted dust VFX on moves like Fstrong, Fspecial, and Dtilt.

-Adjusted duration of taunt to be longer and feel more natural.

-Pandoria's max affinity animation is now once per stock instead of once per game.

-Fixed Pandoria walk behavior causing her to jump away when she shouldn't. It was mainly an issue on just Training Room and any other stages with solid ground going beyond the stage.

-Affinity meter arrow should now properly pixel-perfectly match the visual and not temporarily go over when you gain affinity sometimes.

-Fixed my clamps. If you know, you know.

Update: 24 May, 2022 @ 4:38pm

v1.0