Rivals of Aether

Rivals of Aether

SSL Cleffa
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Update: 8 Jun @ 10:28pm

v3.24

Just a quick one this time: outlines/extra colour have been added to NAIR, BAIR, and DAIR so that they'll be visible in stages such as Dot Matrix when using Cleffa's default colour.

Update: 20 May @ 9:52pm

v3.23... Again.

Those aforementioned issues seem to have only affected me oddly enough. And after a lot of investigating and tinkering, I seem to have mostly resolved said issues. More importantly, they only seem to have affected my account... And not others. I think. So once more with passion...!

-Changed the revive platform into an animation based off of the e-Reader game starring Cleffa: Ride the Tuft!
-Played around with the AI a bit to make it more competent and fun to fight against. Probably could still be better admittedly but hopefully its something.
-Adjusted the taunt animation a bit so it reaches the loop a little faster.
-Renamed the Trans Rights and NB Rights skins to "Twinkling Anew" and "A Star They Are" to convey the same ideas in a cuter way.

Update: 20 May @ 8:50pm

v3.22

Update: 20 May @ 1:02pm

Update: 19 May @ 12:31am

Reverted back to 3.22. For some bizarre reason, the game crashes the moment you try to make cleffa dittos happen in 3.23. This didn't happen with my local files, so maybe there was just an error when that version was uploaded? I might try again later.

Edit: And now the REVISION is giving me the same problem. I have a few ideas on what could be causing this. I'll continue investigating when I can.

Update: 19 May @ 12:05am

v3.23

It's been a while, huh? There's just some aesthetics And AI changes this time:

-Changed the revive platform into an animation based off of the e-Reader game starring Cleffa: Ride the Tuft!
-Played around with the AI a bit to make it more competent and fun to fight against. Probably could still be better admittedly but hopefully its something.
-Adjusted the taunt animation a bit so it reaches the loop a little faster.
-Renamed the Trans Rights and NB Rights skins to "Twinkling Anew" and "A Star They Are" to convey the same ideas in a cuter way.

Update: 24 Dec, 2022 @ 2:10am

v3.22

The SSL tag has been added back to Cleffa. I Should've done this long ago, honestly!

Update: 27 Jul, 2022 @ 8:47pm

v3.21

Just a small polish update this time around!

-Ftilt's hitbox has been made a little bigger. Its active frames have been reduced from 8 to 6.
-Walljump's parameters were changed to be a little tighter overall. HSP 7 -> 5.5, VSP 10 -> 9.5.
-Bug fix: Reflected attacks will no longer inflict charm on the cleffa that used them in the first place!

Update: 20 Jun, 2022 @ 8:57pm

v3.2

At long last, Cleffa has finally reached the point where they need NERFS for a change!

-FAIR and UAIR can now be stopped with projectile attacks!
-If a charmed foe hits Cleffa, they are guaranteed to inflict at least 1 point of damage unless the attack in question inflicts 0 to begin with (For example, Cleffa's intial grapple with FAIR and UAIR).
-The NAIR jump-cancelling stuff has been removed for now. After playing with it a bunch I feel like it will always either add nothing new to Cleffa's air game... Or make it WAY too good. I can't seem to find any in-between. I may test it some more in the future but for now its gone.


-Cleffa has two new alt colours based off of Nebby- I mean, Cosmog and Poipole! Please check them out! Also, the alt colour placements have been swapped around a little bit.

Update: 29 May, 2022 @ 9:30pm

v3.1

Just making things look a little better overall.


-SSL particle effects added to Cleffa's attacks!
-Made a new HFX for jab! Jab also has a destroy effect too now.
-Fixed Cleffa's intro noises being played again when refreshed in Practice Mode.
-Fixed an issue in which outlines don't look right in online mode, training mode after a refresh, etc.