The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Update: 17 Mar @ 10:01pm

- Rewrote the mod using the latest Isaacscript. Note: Isaacscript doesn't appear to be compatible with AB+ anymore (I tried), and so this mod now requires Repentance as a consequence. I apologize about that. :(

- Support for the Beyond mod has been added. The game should no longer hang or crash when using both mods together.

- Verified that this mod works with Rebekah since they were reported to have issues when both enabled.

- Added an option to disable TRS when playing modded characters. I imagine that this could be useful if incompatibilities with modded characters pop up again in the future.

Update: 21 Mar, 2022 @ 9:24pm

Compiled the mod against the latest IsaacScript release, which now locally scopes all functions. This will hopefully solve/prevent a majority of mod incompatibilities going into the future. :)

Update: 5 Dec, 2021 @ 9:33am

Updated to the latest version of Isaacscript and recompiled the mod. Am hoping that pushing a new update will fix problems for users who aren't seeing the mod appear in game.

Update: 28 Nov, 2021 @ 7:16am

Bugfix: User settings for reseed limit and Eden support are now saved and loaded.
Bugfix: The mod should no longer run when starting challenge runs.

Update: 20 Nov, 2021 @ 4:11pm

Enhancement: Support for update 1.7.6.
Feature: Added an MCM setting for starting with specific curses. Disabled by default. You can use this to always start on XL floors for example, or perhaps you're working on a mod and need to test its behavior with a particular curse. A pro: seeds that are found this way can still be shared with others. A con: setting this option to anything besides "None" will dramatically increase search times.
Feature: Added an MCM setting to enable support for Eden and Tainted Eden. Disabled by default. Enable this at your own risk: the mod might consume extra Eden tokens, but this may have changed with recent game updates.
Feature: Added an MCM setting for limiting the number of reseeds before giving up on a search. I set the default at 1500, but this limit can be adjusted up, down, or disabled entirely. I added this as a failsafe for cases where your MCM settings are causing the game to take too long to load. If you are consistently hitting the reseed limit, consider adjusting your MCM settings.

Update: 25 Oct, 2021 @ 7:35pm

Bugfix: Recompiled the mod using the latest IsaacScript, since the issue causing multiple IsaacScript mods to not work together was fixed. This was needed to be compatible with my upcoming Better Coop Item Pedestals update.

Update: 2 Sep, 2021 @ 4:35pm

Bugfix: Workaround implemented to prevent conflicts with other IsaacScript mods.

Update: 28 Aug, 2021 @ 9:53am

Bugfix: Fixed support for AB+ again.

Update: 27 Aug, 2021 @ 4:08pm

Bugfix: Disabled the mod when playing as Eden or Tainted Eden for now. Since the mod auto-reseeds runs until starting next to a desired room, this was causing more than one Eden token to be consumed at the start of a new run. Unfortunately, there doesn't seem to be a way to replace Eden tokens using the modding API. I'll likely bring back support for Eden/Tainted Eden as an MCM setting that users can opt into if they have plenty of Eden tokens and don't care if a few extra are consumed per run.

Update: 7 Aug, 2021 @ 11:45am

Bugfix: The mod should now work in Afterbirth+ again.