Rivals of Aether

Rivals of Aether

Señor (Senor)
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Update: 30 Apr @ 8:06pm

v2.2

* Pratfall sprite offset adjusted
* Fixed/adjusted some SFX

+ Dspec hit-cancel window moved forward

Update: 9 Dec, 2023 @ 4:06pm

v2.1

+ Nair hitbox size increased slightly

+ Up Air hitbox size increased slightly

+ Bair Air hitbox size increased slightly (smear size increased to match)

+ Up Special Startup: 10 > 9

Update: 24 Oct, 2023 @ 10:07am

v 2.02

* Changed Fstrong Charge Window

+ Dash Attack Endlag: 16 > 14
+ Dash Attack (Early) BKB: 7 > 7.5
- Dash Attack (Early) KBS: .85 > .75

+ Dtilt BKB: 7 > 7.5

Update: 23 Aug, 2023 @ 3:24pm

2.01:

+ Weight: .95 > .9 (Revert - turns out he is not ready to roll with the big dogs)

+ Dtilt Endlag: 16 > 14

+ Dair Startup: 15 > 14

+ Up Air BKG: 6 > 7
- Up Air KBG: .75 > .7

+ Back Air 1 KB Angle: 70 > 75
* Back Air 1 Flipper Removed

(Up Special is a little stronger offensively but a little more punishable as a recovery)
* Up Special Animations/Hitbox/Hurtbox adjusted slightly
+ Up Special (Early) BKB: 6.5 > 7
+ Up Special Set to 0 Vsp on startup
- Up Special vertical momentum comes out 4 frames later
- Up Special (Early) Hitpause Growth: 0.8 > 1
- Up Special (Late) Active Frames: 6 > 4

Update: 31 Jul, 2023 @ 6:41pm

Version 2.0

* Complete color code overhaul
* Numerous color-related fixes and improvements
* All alts have been modified to some degree
* Default Pill Bug color lightened slightly

+ Added: Laki alt
+ Added: Wally alt
+ Added: Ranno alt
+ Added: Frostine alt
+ Added: Po & Gumbo alt
+ Added: SOLDIER alt
+ Added: Banshee alt
+ Added: Rango alt
- Removed: Olly alt
- Removed: Bagon alt
- Removed: Targma alt
- Removed: Rockman alt

* New Offscreen and Hurt icons
* Made a few minor sprite improvements

= Up Air (Early) KB Angle: 60 > 70

+ Bair 1 Hitstun: 0.5 > 0.75
- Bair 1 Hitpause: 5/0.2 > 6/0.3

+ Jab 2 Knockback: 5/0.85 > 6/0.75
+ Jab 2 Hitbox Size Increased: 38 > 43

+ Fstrong Sweet Spot Size Increased: 45 > 50
+ Fstrong Hurtbox Fixed, Slight Disjoint Added

+ Dair Hurtbox Adjusted, Slight Disjoint Added

- Fspecial Whifflag: 14 > 18

Update: 31 Jul, 2023 @ 6:39pm

oops

Update: 31 Jul, 2023 @ 5:58pm

Version 1.44

* Complete color code overhaul
* Numerous color-related fixes and improvements
* All alts have been modified to some degree
* Default Pill Bug color lightened slightly

+ Added: Laki alt
+ Added: Wally alt
+ Added: Ranno alt
+ Added: Frostine alt
+ Added: Po & Gumbo alt
+ Added: SOLDIER alt
+ Added: Banshee alt
+ Added: Rango alt
- Removed: Olly alt
- Removed: Bagon alt
- Removed: Targma alt
- Removed: Rockman alt

* New Offscreen and Hurt icons
* Made a few minor sprite improvements

= Up Air KB Angle: 60 > 70

+ Bair 1 Hitstun: 0.5 > 0.75
- Bair 1 Hitpause: 5/0.2 > 6/0.3

+ Jab 2 Knockback: 5/0.85 > 6/0.75
+ Jab 2 Hitbox Size Increased: 38 > 43

+ Fstrong Sweet Spot Size Increased: 45 > 50
+ Fstrong Hurtbox Fixed, Slight Disjoint Added

+ Dair Hurtbox Adjusted, Slight Disjoint Added

- Fspecial Whifflag: 14 > 18

Update: 29 Jul, 2023 @ 12:52pm

v1.43

- fixed sfx issue introduced with frame data changes

Update: 15 Jul, 2023 @ 12:27pm

Version 1.42

Dev Notes:

For a long time, Señor struggled in the "meta" of popular WS characters due to his big body and relatively poor mobility. Consequently, his moves were incrementally buffed, patch-by-patch, until he achieved relative parity with some of the stronger characters, thereby becoming exactly what I wanted to avoid.

It is time for Señor to be knocked down a peg and receive some "honesty" adjustments, pushing him back closer to the mid-range balance level I would like to see more characters aim for.


+ Initial Dash Speed: 6.25 > 6.5
- Knockback Adj.: .9 > .95

+ Dash Attack (Strong) Angle: 50 > 361
+ Dash Attack Endlag: 17 > 16
- Dash Attack (Strong) KBS: 1.1 > 0.85

= Up Strong Charge Frame Adjusted For Better Telegraph
- Up Strong Starting Frame: 13 > 15
- Up Strong (Weak) Hitbox Size Reduced

+ Down Strong slightly more movable during active frames
- Down Strong no longer movable during starting frames
- Down Strong Starting Frame: 15 > 16
- Down Strong Hitboxes Changed From Rounded Rectangles to Circles

- Nair Starting Frame: 5 > 6

+ Fair Weak Hit Angles (All): 60 > 45 (Made to match strong hit angle)
- Fair Weak Hits KB (All) Homogenized, Now: 7.5/.75
- Fair Strong Hit KBG: 1.1 > 0.95

- Up Air Endlag: 10 > 12

+ Back Air (Hit 2) BKG: 6.5 > 7
+ Back Air (Hit 2) Angle: 130 > 135
= Back Air (Hit 1) Hitpause Scaling: .5 > .2
- Back Air (Hit 1) Hitstun Multiplier: 1 > 0.5
- Back Air (Hit 2) KBG: 0.85 > 0.7
- Back Air (Hit 2) Damage: 6 > 5

+ Down Air (Spike) Base Hitpause: 13 > 11
- Down Air (Spike) KBG: 0.8 > 0.7
- Down Air (Spike) Hitpause Scaling: .6 > .8

Update: 19 Apr, 2023 @ 9:19am

v1.41

* Fixed h flipper on Dstrong finishing hit accidentally being removed in 1.40