Rivals of Aether

Rivals of Aether

Señor (Senor)
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Update: 18 Apr, 2023 @ 7:40pm

Version 1.40

* Fspec Animation Adjusted
+ Fspec Range Increased
+ Fspec Hitbox Size Increased, shape changed to rounded rectangle

- Up Air Endlag: 8/12 > 10/15

+ Ftilt Endlag: 22/28 > 16/24

+ Dtilt Endlag: 19/27 > 17/25

* Bair Animation Improved
= Bair Hitbox Size Adjusted to Match Animation
- Bair Endlag: 9/14 > 10/15
- Bair Hurtbox Size Increased

+ Up Tilt Endlag: 11/17 > 10/15
+ Up Tilt KB: 6.5/.7 > 7/.4
= Up Tilt Angle: 100 > 90
- Up Tilt Hurtbox Size Increased
- Up Tilt Damage: 10/8 > 8/6

Update: 30 Mar, 2023 @ 10:54pm

Version 1.39

- Dstrong can move slightly less during startup/charge
- Dstrong can no longer move while in parry stun

Update: 16 Mar, 2023 @ 8:15pm

Version 1.38

+ Jab 1 Startup: 7 > 5
- Jab 2 Endlag: 7 > 9

+ Up Special KB Angles: 60 > 70

+ Dstrong KB Angle: 60 > 70
+ Dstrong is now slightly movable during startup/active frames
+ Dstrong multi-hits have slightly less hitpause

- Nair (early) Damage: 6 > 5
- Nair (late) Damage: 9 > 8

+ Nspecial Damage: 5 > 6
+ Nspecial KB Angle: 60 > 75
+ Nspecial Hitstun Mult: 0.5 > 0.6
- Nspecial KBG: 0.6 > 0.5

- Dspecial (Landing) Endlag: 17 > 25
* Dspecial (Landing) Animation Frame Added
+ Using Dspecial on the bug now increases its damage from 7 > 9 and BKB from 5 > 7

Update: 27 Jan, 2023 @ 5:21pm

Version 1.37

* Ollie alt color added!

- Dash Attack Strong Hit KB: 8/1 > 7/1.1

+ Fair Startup: 17 > 16
- Fair Strong Hit KB: 8/1.1 > 7/1.15

+ Bair Hit 1 Flipper 10 Added (for aerial opponents only)

+ Dair Landing Lag: 10 > 8
+ Dair (Spike) Hitpause: 16 > 13

- Up Strong Active Frames: 4 > 3
+ Up Strong KBG: 1.05 > 1.1

+ Fstrong Weak Hit KBG: 1 > 1.1
- Fstrong Endlag: 22 > 25

- Nspecial KB: 6/.5 > 5/.6
= Nspecial Base Hitpause: 6 > 5

Update: 20 Jan, 2023 @ 5:39pm

v1.36

- Fixed an obscure bug which can happen when grabbing the bug with fspecial on the same frame as death

Update: 21 Nov, 2022 @ 5:58pm

Version 1.35:

+ Fair Strong Hits BHP: 14/12 > 12/10

+ Ftilt Starting Frame: 13 > 12
+ Ftilt Weak Hit BHP: 10 > 8
+ Ftilt Strong Hit BHP: 13 > 10
- Ftilt KB Angle: 40 > 45
- Ftilt Damage: 11/13 > 10/12
- Ftilt Strong Hit KBS: 0.85 > 0.8

+ Dash Attack Weak KB Angle: 85 > 95

= Jab 2 KB Angle: 50 > 65

= Up Special Sweetspot moved forward and up slightly

+ Back Air 1 KB Angle: 110 > 105
+ Back Air 1 BKB: 5.5 > 6
+ Back Air 1 BHP: 6 > 5
- Back Air hurtboxes extended slightly

- Nspecial Hitstun Multiplier: 0.7 > 0.5

Update: 12 Sep, 2022 @ 8:24pm

Version 1.34

* Up Special animation improved, clearer tell, better smear, frames added
* Up Special KB angle: 50 > 60
+ Up Special sweet spot active: 1 > 2

- Dstrong KB angle: 70 > 60
+ Dstrong BKB: 7 > 7.3

Update: 20 Aug, 2022 @ 5:08pm

Version 1.33

+ Nspecial gets stronger after being kicked by dspecial:
+ Damage: 5 > 7
+ Angle: 60 > 45
+ KBS: 0.6 > 0.8
= Hitpause: 5/0.5 > 7/0.7

- Uspecial has less horizontal movement now: 5 > 4

Update: 20 Jun, 2022 @ 11:39pm

Version 1.32

+ Bair animation adjusted
+ Bair 1 hitbox lowered, size increased, to help with landing
+ Bair 1 hitpause: 7/0.6 > 6/0.5
- Bair 2 KBS: 9 > 8.5

+ Nair (early) KB Angle: 70 > 75
+ Nair (early) KB: 5.5/0.5 > 6.5/0.4
- Nair (early) base hitpause: 4 > 5

+ Up Special (sweet spot) base hitpause: 15 > 12
+ Up Special (aerial sweet spot) base hitpause: 15 > 10

- Double Jump Speed: 12.5 > 12

= Gravity Speed: .67 > .65
= Waveland Friction: 0.1 > 0.08

Update: 29 May, 2022 @ 7:05pm

Version 1.31

+ Dash Attack Hurtbox Adjusted (slightly better disjoint)
+ Dash Attack Endlag: 20 > 18
+ Dash Attack (Early Hit) KBS: 0.9 > 1
+ Dash Attack (Late Hit) BKB: 6.5 > 8

+ Jab 2 Hurtbox Adjusted (slightly better disjoint)

+ Up Strong Hurtbox Adjusted (slightly better disjoint)

- Nspecial projectile can no longer force flinch (was a bug)