Left 4 Dead 2
DeadStop [Beta 19]
Mostrando 1-10 de 11 aportaciones
< 1  2 >
Actualización: 24 SEP 2021 a las 7:17 p. m.

-fixed a miss-labeled file that caused the map to be unplayable :/ (oops)

Actualización: 24 SEP 2021 a las 7:07 p. m.

- LOTS of detail added (especially to the first half of the mission)
- caused and then fixed a bug that caused game to crash during rain storms
- improved lighting
- changed zombie populations to fit setting
- overall gameplay and visual changes to entire map that I can't list right now.

Actualización: 21 JUN 2021 a las 3:38 p. m.

+ fixed a problem that caused the correct map to not load

Actualización: 21 JUN 2021 a las 2:48 p. m.

+ changed ground/wall dev textures to be more clear
+ added an outdoor segment between the warehouse and silos that replaces the old hallway
+ added some small extra details
+ clipped multiple surfaces
+ changed water textures in some areas
+ added new infected populations to map to fit the theme
+ re-did the path into the first silo
+ over all tweeks and changes to the whole map that I can't remember

I have also begun work on the second map of the campaign, though it is not in a playable state yet :)

Actualización: 29 MAR 2021 a las 2:10 p. m.

minor fix 3

Actualización: 29 MAR 2021 a las 2:03 p. m.

minor fix 2

Actualización: 29 MAR 2021 a las 1:53 p. m.

minor fix

Actualización: 29 MAR 2021 a las 1:23 p. m.

+ added a second silo
+ added multiple minor routes/paths
+ added some small details
+ added arrows to show where to go
+ opened up multiple areas a bit more
+ made many other minor changes and additions to overall map

- removed manditory horde event at finale

Actualización: 7 MAR 2021 a las 5:23 p. m.

minor fix again

Actualización: 7 MAR 2021 a las 5:06 p. m.

minor fixes