Rivals of Aether

Rivals of Aether

Arwing
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Update: 28 Apr, 2021 @ 7:02pm

v1.5

Patched out a desync

Update: 13 Feb, 2021 @ 8:19pm

v1.4

Added workshop support for:

- Toon Link
- The Chosen One
- Amber (Plush)
- Wall-E

- Dedede Stadium
- Soulbound Conflict
- Miiverse
- Pokemon Stadium
- Dracula

Update: 12 Feb, 2021 @ 1:59pm

v1.3

Increased weight by about 30%.

Charge shot reticle now has a minimum distance from the Arwing; it will no longer sit on top of it.

Barrel rolls have increased knockback scaling.

Update: 10 Feb, 2021 @ 8:57pm

v1.2

Arwing now properly goes into a 'got parried' state when any attack or projectile is parried.

Each bullet's knockback now depends on the amount of time the bullet has been in play.

Charge shots now require a player to be targeted with a reticle in order to home in on them.

Charge shots should now consistently display that they're charged.

Added a permanent upper blastzone.

Going offscreen does 6% damage for every second offscreen. (1% every 10 frames)

Barrel rolls have a few frames of cooldown.

Bombs now are tied to SPECIAL. Arwing gets three bombs per stock. Recharge bombs by dying.

AI now uses charge shots and bombs when the opponent is at a high enough damage.

Update: 10 Feb, 2021 @ 8:57pm

v1.2

Update: 7 Feb, 2021 @ 11:13am

v1.1

Update: 7 Feb, 2021 @ 10:43am

v1.0