Rivals of Aether

Rivals of Aether

Arwing
Visualizzazione di 1-7 elementi su 7
Aggiornamento: 28 apr 2021, 19:02

v1.5

Patched out a desync

Aggiornamento: 13 feb 2021, 20:19

v1.4

Added workshop support for:

- Toon Link
- The Chosen One
- Amber (Plush)
- Wall-E

- Dedede Stadium
- Soulbound Conflict
- Miiverse
- Pokemon Stadium
- Dracula

Aggiornamento: 12 feb 2021, 13:59

v1.3

Increased weight by about 30%.

Charge shot reticle now has a minimum distance from the Arwing; it will no longer sit on top of it.

Barrel rolls have increased knockback scaling.

Aggiornamento: 10 feb 2021, 20:57

v1.2

Arwing now properly goes into a 'got parried' state when any attack or projectile is parried.

Each bullet's knockback now depends on the amount of time the bullet has been in play.

Charge shots now require a player to be targeted with a reticle in order to home in on them.

Charge shots should now consistently display that they're charged.

Added a permanent upper blastzone.

Going offscreen does 6% damage for every second offscreen. (1% every 10 frames)

Barrel rolls have a few frames of cooldown.

Bombs now are tied to SPECIAL. Arwing gets three bombs per stock. Recharge bombs by dying.

AI now uses charge shots and bombs when the opponent is at a high enough damage.

Aggiornamento: 10 feb 2021, 20:57

v1.2

Aggiornamento: 7 feb 2021, 11:13

v1.1

Aggiornamento: 7 feb 2021, 10:43

v1.0