Arma 3
C Q B | A i r p o r t A s s a u l t
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Update: 24 Jan, 2021 @ 10:57pm

Update v1.4 :
- Added a "Area X Clear - Map Updated" hint to each section. This way you know to check the map and move on to the next section.

Update: 24 Jan, 2021 @ 5:58pm

Update v1.3 :
- Removed a few enemy AI that were prone to walking themselves under a building or into out of bounds rooms.
- Added multiple invisible walls to try and keep AI from clipping through certain walls. Not much more we can do really.
- Revised Debug Kill Triggers; They will no longer kill player/s within it's area. This was more a testing trigger, but I guess it's handy if any AI are hiding underground or out of bounds, so left it in.

Update: 21 Jan, 2021 @ 3:40am

Update v1.2 :
- Added Grey Rectangle markers representing the various buildings in the AO. They are still staged, so section-2 will only reveal after section-1 has been cleared and so forth.
- All the street lights were accidentally set to damage false, preventing them being shot out. This is now fixed, all street lights can be shot out now.
- Revised the lighting and street light placement in general.
- Also added a laptop to the briefing table with a "turn  lights off" switch. If you just want to go dark without shooting the lights out.

Update: 18 Jan, 2021 @ 11:27pm

Update v1.1 :
- Minor maintenance.
- Added more furniture to certain buildings.
- One starting/staging area now.
- Moved some enemy around for fresh playthrough.
- Added debug radio triggers to kill all enemy per section 1/2/3. Just in case you cannot find that last dude hiding somewhere.

Update: 16 Jan, 2021 @ 9:55pm

v1.0 :
Released