Arma 3
95 ratings
C Q B | A i r p o r t A s s a u l t
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Malden 2035
DLC: Malden
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
6.559 MB
16 Jan, 2021 @ 9:55pm
24 Jan, 2021 @ 10:57pm
5 Change Notes ( view )

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C Q B | A i r p o r t A s s a u l t

In 1 collection by VedKay
C Q B - O p s
10 items
Description
C Q B | A i r p o r t  A s s a u l t  
 
[SP/COOP Local Host/Dedicated Server]
     
Tested on Dedi = Yes  
Players = 1-12 
Civ Presence = Hostages  
Enemy Faction = Light Armored Rebels  
Length = ~45min  
Mission Build Time = 113hrs    
Vanilla Assets - No Mods or DLC Required
CQB Airport Assault will have you pushing through and clearing a series of small custom built towns in Malden's Airport. Interiors of buildings are filled with furniture, lots of cover positions and obstacles to methodically work your way through and clear the enemy positions. The enemy will be patrolling both exteriors and interiors of buildings. Check your sixes!

Clear every room and building to move through the CQB complex. Ultimately reaching the four storey office building, in an attempt to prevent the execution of several airport workers.

Eliminating all enemy completes the mission with a Helo extraction. Once onboard the Hellcat hit Radio Alpha 0-0-1 to RTB. Repeat 0-0-1 if needed for dustoff.
  
Features :     
  • No mods or DLC required.
  • HD custom textures.
  • Re-spawn enabled.
  • Revive available for all players.
  • ~40 lightly armored AI in each section.
  • Random Time/Weather each mission start. 
  • Mission is optimized with caching and AI+Objects staging. Runs great on local machines.
  • All interiors are highly detailed and filled with furniture. Bringing more immersion to CQB environment.
  • Progressive re-spawn points as you push further through the mission.
  • Somewhat randomness in how/where enemies spawn each play-through.
  • Godmode on demand via the laptop on briefing table (see above gallery pics).
  • Skip Time +3hrs at a time on demand via Laptop on briefing table (see above gallery pics).
  • Bit of a surprise somewhere for the explorers.
    
Designed for Local hosting SP or COOP, runs very light with AI in a localized area. 60-90fps in local testing. Obviously runs like a dream on dedicated servers.    
    
How To Launch Mission Solo or LAN :    
  • Go to Multiplayer
  • Server browser
  • Host Server
  • Type in server name, # of players, password
  • Choose map on left (Malden in this case) and the mission "CQB_AirportAssault.Malden" on right.
  • Hit Play

My other COOP/MP Missions :

Thanks to :
Danny and Drongo for MP testing 
Everyone who subs/likes/favs the mission, hope you enjoy it.

To everyone who subs and enjoys the mission, cheers and beers to all.

Update v1.1 :
  • Minor maintenance.
  • Added more furniture to certain buildings.
  • One starting/staging area now.
  • Moved some enemy around for fresh playthrough.
  • Added debug radio triggers to kill all enemy per section 1/2/3. Just in case you cannot find that last dude hiding somewhere.
Update v1.2 :
  • Added Grey Rectangle markers representing the various buildings in the AO. They are still staged, so section-2 will only reveal after section-1 has been cleared and so forth. 
  • All the street lights were accidentally set to damage false Preventing them being shot out. This is now fixed, all street lights can be shot out.
  • Revised the lighting and street light placement in general.
  • Also added a laptop to the briefing table with a "turn  lights off" switch. If you just want to go dark without shooting the lights out.
Update v1.3 :
  • Removed a few enemy AI that were prone to walking themselves under a building or into out of bounds rooms.
  • Added multiple invisible walls to try and keep AI from clipping through certain walls. Not much more we can do really.
  • Revised Debug Kill Triggers; They will no longer kill player/s within it's area. This was more a testing trigger, but I guess it's handy if any AI are hiding underground or out of bounds, so left it in.
57 Comments
$hitDemon 10 May, 2023 @ 8:36am 
Indeed, Arma 3 modders are amazing.
VedKay  [author] 9 May, 2023 @ 7:39pm 
Oh you'll love arma in that case :steamlaughcry: welcome to ocd bug city!
If it weren't for the community of modders, this game would be even more of a broken mess. Thankfully it seems you've found Drongo's suite of mods. He has fixed a lot of the problems.
$hitDemon 9 May, 2023 @ 5:35pm 
Ahh i see.
Rather new. Just picked it up last sale.
No biggie. They are worth bothering my ocd i guess :|
VedKay  [author] 9 May, 2023 @ 2:43pm 
Oh ok I getcha now, hmm, I don't know what causes that...
I know there is a tagging bug in the mission publisher (that's been there since 2014 lol) where it automatically adds SP tags when publishing.Might be that..
But yeh MP missions by default will go into MPmissions folder and shouldn't be seen in the SP scenarios list at all.
$hitDemon 9 May, 2023 @ 2:14pm 
I gotcha. No way to make them not appear in SP scenarios then.
Other than just putting it in arma3/ MP missions after playing once & unsubscribe?
VedKay  [author] 9 May, 2023 @ 2:08pm 
@$hitDemon cheers mate.
Yeh because the missions have lobbies to fill up with player/s, it has to be a hosted environment. I only make MP missions :rockon:.
$hitDemon 9 May, 2023 @ 10:04am 
Awesome work by the way.
$hitDemon 9 May, 2023 @ 10:03am 
Can these & rest of drongos missions be launced from SP Scenarios list?
Or have to host local lan like description?
Im just curious, if thats the case is there anyway to remove them from showing unless in local lan?
Kinda like the Direct Action missions?
VedKay  [author] 18 Feb, 2023 @ 11:47pm 
That sounds like a missing mod error, but seeing as this is completely vanilla I'm not sure what's going on.
Lavv036 8 Feb, 2023 @ 2:55pm 
Whenever I play this scenario with mods, I load in and I can't spawn in and also, my map does not show up at all. Any solutions to this?