Starbound

Starbound

Team Fortress Weapons Mod
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Update: 19 Mar, 2021 @ 8:34pm

<1.6.4 - Fix 2>
- Compatibility Fix:
> Fixed Error with crusaderscrossbow, figured that probably is a popular name for weaponries which possibly is also taken by other gun featuring mods, so there you go. Tuned muzzle offset at the mean time, looking funny before the tuning.
- Reminder:
> All previously created Crusder Crossbows is going to turn into cute little green cubes, so try to make yourself a new one, and do what you do with little green cubes.

Update: 30 Jan, 2021 @ 6:00am

There's a critical error with bonk atomic punchs and I did not notice, now I fixed it, yes it was my fault that it happened, sorry about that.

Details: The atomic punch's effect used to last indefinitely, meaning you technically is invincible quite forever and now that has been fixed, HOWEVER people who had such invincibility will still have this effect to last forever, SOO... do yourself a favor, enable admin mode and spawn the Death Soda (spawn codeL tf2deathSoda), REMEMBER to backup your stuffs, pixels and stuffs then drink it, it would be an instant death but it would remove the ever lasting invincibility.

<1.6.4 - Fix 1>
- Error Fix:
> Bonk! Atomic Punch! no longer grants permanent invincibility
(for anyone drinking it afterward from this update, my bad that
such ridiculous error occured)
- New Debug Usage 'Weapons':
> Death Soda - Grants Death for drinker, instant, removing any pain
and bugs stuck on the player (spawn code: tf2deathSoda, no it's not
and official stuff but I will need this for some tricky bugs).

Update: 23 Jan, 2021 @ 4:00am

<1.6.4> - W+M1 Update
- Changes and Fixes:
> Stock Flamethrower is now changed from 'Rare' to 'Uncommon'
- New Non-Stock Weapons:
> Back Burner - Balanced, Functional, Sprited, Sounded, Reciped
> Degreaser - Balanced, Functional, Sprited, Sounded, Reciped
> Dragon's Fury - Balanced, Functional, Sprited, Sounded, Reciped
> Nostromo Napalmer - Balanced, Functional, Sprited, Sounded
> Rainblower - Balanced, Functional, Sprited, Sounded

Update: 23 Jan, 2021 @ 3:57am

Update: 29 Dec, 2020 @ 6:11am

Bug Fixes, my bad

<1.6.3 - Fix1>
- Changes and Fixes:
> Fixed Sniper Rifles not consuming energy if not charged
> Sniper Rifles now consume energy when firing instead of charging
> Sniper Rifle energy consumption increased
> Sniper Rifle now consumes up to +50% energy depend on charge
> Fixed Sniper Rifles Visual Bug / Insatisfaction
> Changed crafting table sound to use default anvil sound

Update: 26 Dec, 2020 @ 4:52am

Demoman Weaponry Update
Added more demoman weapons, demoknight weapons will be added on future I hope... meanwhile, enjoy the new toys

<1.6.3>
- Changes and Fixes:
> Fixed Beggar's Bazooka's Rocket Jump Cooldown Problem.
> Fixed Rockets Speed Decreases in Water.
> Fixed PipeBombs from Grenade Launchers still explode on impact when
hit only walls (no grounds).
> Pipebombs, Rockets and Sticky Bombs now has their own customized
physics.
> Pipebombs are now more heavy and less bouncy than it used to be.
> Decreased Rockets' Light Brightness by half*.
> Added Explosion Light for Direct Hit Explosion.
> Fixed Direct Hit has no knockbacks on hit.
> Sticky Bombs now has a arming duration which will not detonate until
fully armed, (stock sticky bombs set at 0.5 seconds)
> Slight Rework into Rocket Jumping again, even easier to do rocket jumps now
- 6 New Non-Stock Weapons:
> Iron Bomber - Balanced, Functional, Sprited, Sounded, Reciped
> Loch-n-Load - Balanced, Functional, Sprited, Sounded, Reciped
> Loose Cannon - Balanced, Functional, Sprited, Sounded, Reciped
> Scottish Resistance - Balanced, Functional, Sprited, Sounded, Reciped
> Quickie Bomb Launcher - Balanced, Functional, Sprited, Sounded, Reciped
> Reserve Shooter - Balanced, Functional, Sprited, Sounded*, Reciped

Update: 26 Dec, 2020 @ 4:51am

Update: 12 Dec, 2020 @ 7:25pm

Update: 12 Dec, 2020 @ 5:48am

<1.6.2>
- Changes and Fixes:
> Minor Fix to Headshot Detection Bullets, now does not ignore
shield (most of the time)
> Added Mecahnics to How Bonk! Atomic Punch. Works (Armor)
> Black Box has its own firing sound now.
> Added Rocket Damage Poly
> Now Rockets Jump Damage Sticks With Base DPS
(50% less for splash damage), and Fall Damage Absorbtion
of 65% for all rocket launcher
> Sniper Rifles now Charge via Alt-fire, hold to charge
> Sniper Rifles no longer fire on its own (bug fix)
> Miniguns now do not consume energy when spun, and spun in
depletion condition, still require energy to fire
> Stock Rocket Launcher is now changed Uncommon
> Weapons now belongs to their respective category, no
longer considered as unique weapons, with exceptions, miniguns, flamethrowers, flareguns.
> Rocket jumping made easier, you'll only need to aim at close terrains now.
- Buffs:
> Ambassador - Crit, Base DPS, Inaccuaracy
> All Wrenches - Base Damage, Lower Parred with SolusKatana
> Eureka Effect - Cooldown, but nerfed energy usage, full-drain
> Rocket Launchers - Damage Buffed, so is the secondary ability
> Flamethrower - BaseDPS 8 -> 12
> Shotguns - Base DPS 8 -> 16
> Minigun - DPS Buffed
- Nerfs:
> Machina now must be charged to fire, fires nothing if uncharged.
- 7 New Non-Stock Weapons:
> Direct Hit - Balanced, Functional, Sprited, Sounded, Reciped.
> Rocket Jumper - Balanced, Functional, Sprited, Sounded, Reciped.
> Liberty Launcher - Balanced, Functional, Sprited, Sounded, Reciped.
> Air Strike - Balanced, Functional, Sprited, Sounded, Reciped.
> Beggar's Bazooka - Balanced, Functional, Sprited, Sounded, Reciped.
> Original - Balanced, Functional, Sprited, Sounded, Reciped.
> Cow Mangler 5000 - Balanced, Functional, Sprited, Sounded, Reciped.
- New Status:
> Rocket Jumping Gives Rocket Jump Buff,
Decreasing Next Fall Damage by 65%, (100% for Rocket Jumper).
- To Fix Notes:
> Cooldown problem with the beggars.

Update: 27 Nov, 2020 @ 4:33am

New Stuff Highlights (for mod update 1.6.1):
> Stock Wrench (Uncommon)
> Stock Bonesaw (Uncommon)
> Ambassador (Rare)
> Widowmaker (Rare)
> Stock Butterfly Knife (Rare)
> Southern Hospitality (Rare)
> Eureka Effect (Legendary)
> Ubersaw (Legendary)

Tested with FU and seems ok, if you did, send the log file in your storage folder, I might just fix your crash there.

Below is the work log:

<1.6.1>
- Changes and Fixes:
> Fixed Stock Sticky Bomb Launcher graphic size
> Fixed Scorch Shot graphic size
> All weapons JSON activeitem are all set to level of 4
> Recipe Learn System rework, all items no longer needs learning
> Shortdesc and description change for newly added weapons
> Blutsauger and Black Box has safely integrated with the
new mechanic system, using health feedback mechanics.
Old and unused projectiles and status effects are now
all safely removed.
> Fixed Black Boxes' splash damage not healing player issue
(With the new mechanic, unavoidable)
> Bonk! Atomic Punch now stacks up to 10.
> All weapons now worth 0 pixels on sale...
> Re-assigned color tokens, remade craft station "all" section filter icon
- Tweaks:
> Buffs and Nerfs for everything, except snipers and consumables, mainly buffed, especially explosive weapons
- Added stock weapons:
> *Stock Sticky Bomb Launcher (Unobtainable, admin spawn only, the old version, code: tf2stockStickyOld)
> BFG Sticky Bomb Launcher (Unobtainable, admin spawn only, the oversized version, code: BFGSticky)
> Stock Butterfly Knife (Single-handed, backstabs deals extra damage)
> Stock Wrench (Just a wrench, moderate dps and low firerate)
> Stock Bonesaw
- Added non-stock weapons:
> Eureka Effect (Low firerate, teleportation)
> Southern Hospitality (Bleeding Effect on hit, fire-vulnerability on wield)
> Uber Saw (50% for x2 damage)
> Ambassador (Crits on headshot, slower firerate)
> Widowmaker (Energy Feedback on shot for extended clip or even refunded energy if multiple target hit)
- Custom sound added:
> Engineer Wrench Swing
> Knife Sound
> Ambassador
> Widowmaker Shots
- Items Tested and Balanced:
> Stock Butterfly Knife
> Stock Wrench
> Eureka Effect
> Southern Hospitality
> Stock Bonesaw
> Ubersaw
> Widowmaker
- Recipes added:
> Stock Wrench (Uncommon)
> Stock Bonesaw (Uncommon)
> Ambassador (Rare)
> Stock Butterfly Knife (Rare)
> Southern Hospitality (Rare)
> Eureka Effect (Legendary)
> Ubersaw (Legendary)
> Widowmaker (Rare)
- New Mechanics:
> Energy Feedback
> Health Feedback
- Removed:
> Previous "Life Steal" Mechanics