Starbound

Starbound

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Team Fortress Weapons Mod
   
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6.763 MB
21 Nov, 2020 @ 8:18am
19 Mar, 2021 @ 8:34pm
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Team Fortress Weapons Mod

Description
A mod that adds some Team Fortress 2 weapons into the game. Original information visit the link provided ( links to Chuckefish Mod Forums: https://community.playstarbound.com/resources/tf2-weapons-mod.5186/ )

This is actually a mod that's still in progress... ideas all comes from the original game "Team Fortress 2". Sprites are imitated from it as well, most of it.

Tested with FU and seems ok.

This mod currently has 53 weapons for you:

MOD UPDATE 1.6.4
New Stuff Highlights:
  • > <Uncommon> Nostromo Napalmer
  • > <Rare> Backburner
  • > <Rare> Degreaser
  • > <Rare> Dragon's Fury
  • > <Legendary> Rainblower
Notable Changes:
> Rocket Jumping Algorithm Rework (again), made even easier to rocket jump, aim to any terrain close to you is now enough to perform rocket jump.
> Rocket Jumping now gives 65% fall damage absorption on next fall.
> Rocket Jumping with ROCKET JUMPER negates 100% fall damage.
> Sniper Rifles now charges with alt-fire, and bug fix for how it worked.
> All Sniper Rifles (except Machina) can now fire without charging with alt-fire.
> Miniguns now no longer drains energy in spin-only state, only drains when firing. Can now spin even energy meter fully depleted.

Scout Weapons:
  • <Common> Stock Pistol - Just a basic pistol
  • <Uncommon> Stock Scattergun - Shotgun with less pellet but more accurate
  • <Rare> Force-A-Nature - Shotgun with high knock back and more spread, alt-fire to Force-A-Nature jump.
  • <Rare> Bonk! Atomic Punch! - Drink to gain invulnerability* for a few seconds, then gets slowed later on. 0 damage output, energy drained and unable to heal while under this effect. Has a cooldown timer before next drink.
Soldier Weapons:
  • <Uncommon> Stock Rocket Launcher - Standard Rocket Launcher, alt-fire to rocket jump when pointing into terrains.
  • <Uncommon> Rocket Jumper - 0 damage Rocket Launcher, no fall damage after rocket jumping.
  • <Uncommon> Original - It all started in quake, a standard rocket launcher reskin, nothing much.
  • <Uncommon> Reserve Shooter - Shotgun with increased energy consumption, but deals double damage against airborne enemies, even those jumping off a cliff.
  • <Rare> Liberty Launcher - Rocket Launcher with slightly decreased energy drain and damage.
  • <Rare> Direct Hit - Rocket Launcher with increased damage but decreased splash area.
  • <Rare> Air Strike - Rocket Launcher with decreased damage, increased air-time when rocket jumping, and very high firerate while airborne from rocket jumping.
  • <Rare> Beggar's Bazooka - Rocket Launcher that only loads before firing, hold primary-fire to load up to 3 rockets. Release to unleash the rocket barrage. Decreased accuracy.
  • <Rare> Cow Mangler 5000 - A launcher that fires explosive energy beams instead of rockets, can be charged by holding primary-fire, charged shots deal extra damage and sets enemies on fire for 5 seconds. Rocket Jump with alt-fire.
  • <Legendary> Black Box - Rocket Launcher with increased energy drain but "lifesteals" on enemy hit.
Pyro Weapons:
  • <Common> Flare Gun - Sets enemy on fire, crits if already on fire.
  • <Uncommon> Detonator - Flare gun with alt-fire for manual detonation, mini-crits enemy on fire.
  • <Uncommon> Stock Flamethrower - Flamethrower, alt-fire to perform airblast (extinguish teammates and knockbacks enemies)
  • <Rare> Backburner - Flamethrower, consume more energy for airblasting, deals extra damage when attacked from the back.
  • <Rare> Degreaser - Halved direct damage, cheaper airblast.
  • <Rare> Dragon's Fury - Single shot, projectile based flamethrower, longer airblast interval.
  • <Rare> Scorch Shot - Flare gun with a projectile that bounces off opponent on impact.
Demoman Weapons:
  • <Uncommon> Stock Grenade Launcher - A grenade launcher with grenade that only detonate on impact if it hits an enemy without hitting anything else first (such as terrains).
  • <Uncommon> Stock Sticky Bomb Launcher - Launches manually detonated stick bombs, max 8 projectiles, self-detonates in a few seconds if unequipped, has a small arming duration before manual detonation.
  • <Rare> Iron Bomber - Grenade launcher with smaller projectile explosion and less bounce
  • <Rare> Loch-n-Load - Grenade launcher with increased damage but fizzles on impact with walls
  • <Rare> Scottish Resistance - Sticky Bomb Launcher that require longer timefor the bombs to arm, max 14 projectiles,self-detonates in a few seconds if unequipped.
  • <Rare> Quickie Bomb Launcher - Sticky Bomb Launcher that require very little time to arm, max 8 projectiles,self-detonates in a few seconds if unequipped, consumes more energy per shot, decreased damage
  • <Legendary> Loose Cannon - Grenade launcher that knocks enemies with partial damage on direct impact. Projectile has 1 second fuse and can be primed to explode earlier by holding down primary-fire.
Heavy Weapons:
  • <Uncommon> Stock Minigun - A minigun, alt-fire to pre-spin minigun, does not drain energy in spin-only state, can pre-spin when energy meter fully depleted.
  • <Rare> Tomislav - Minigun with almost instant pre-spin time, slower fire-rate.
  • <Rare> Natascha - Minigun with decreased damage but slows target hit.
Engineer Weapons:
  • <Common> Stock Shotgun - Just a shotgun.
  • <Uncommon> Stock Wrench - Just a wrench.
  • <Rare> Southern Hospitality - Wrench with bleeding edge, decreased fire resistance on wield.
  • <Rare> Widowmaker - Shotgun with energy feedback on enemy hit, hit multiple enemies in 1 blast could start "regenerate" your energy meter, higher energy drain compared to stock shotgun.
  • <Legendary> Eureka Effect - Wrench with teleportation capability, beam anywhere you want with alt-fire (1 second cooldown).
Medic Weapons:
  • <Common> Stock Syringe Gun - Worthless weapon cause it was, it is and it should be.
  • <Uncommon> Stock Bonesaw - A bonesaw, nothing much, 1 hit combo.
  • <Rare> Blutsauger - Syringe Gun with "life steal" capability.
  • <Rare> Crusader's Crossbow - Fires bolts that hurts enemies, heals allies (and friednly npcs).
  • <Legendary> Ubersaw - Bonesaw, Rumor has that this thing always crits when wield by anyone but you.
Sniper Weapons:
  • <Common> Stock Sub-Machine Gun - A sub-machine gun, nothing much.
  • <Uncommon> Stock Sniper Rifle - A sniper rifle, can be charged via alt-fire to deal x3 damage, can headshot non-monster enemies.
  • <Uncommon> Jarate - Enemies hit by this suffer bonus damage from all source for a few seconds.
  • <Rare> Hitman's Heatmaker - Sniper rifle with faster charge rate.
  • <Rare> Sydney Sleeper - Sniper rifle that applies jarate on enemies hit, can not headshot.
  • <Legendary> Machina - Sniper rifle that fires penetrating bullet ON FULL CHARGE with bonus damage, must be charged to shoot, shoots nothing if not charged.
Spy Weapons:
  • <Common> Stock Revolver - A revolver, higher damage than stock pistol but lower fire-rate.
  • <Rare> Stock Knife - A knife, back stabs when stabbed from behind for immensely high damage.
  • <Rare> Ambassador - Revolver with lowered fire rate, can headshot non-monster enemies.

Can be crafted from the custom-made crafting station – TF2 Weapons Crafting Station. You can get the station from inventor’s table . Using SCRAP, RECLAIMED, and REFINED METALS + CLASS TOKEN + SLOT TOKEN + <DIAMOND> to craft. Weapons categorized by rarity, higher rarity = better weapon but harder to craft.

Any feed back is much appreciated, probably still have more to come later on... I hope...
Popular Discussions View All (2)
0
25 Nov, 2020 @ 12:41am
Join my experiment, below... -Caustic
BLU
0
25 Nov, 2020 @ 12:40am
Crash Bugs
BLU
36 Comments
Soba🍜 16 Feb @ 2:41pm 
The day this mod continues development is the day I play starbound again
Leeloo 27 Jun, 2023 @ 12:50am 
cant wait to piss on the ruin
Mdbgamer 22 Jun, 2023 @ 2:06am 
No Medigun?
Pyth 29 Mar, 2023 @ 7:24pm 
i regret posting that comment, we got stopped by 1 engi and a pybro.
Soba🍜 9 Oct, 2022 @ 12:27pm 
Ah, I see. I understand though. Hope your things go good!
BLU  [author] 8 Oct, 2022 @ 9:51pm 
project on halt for quite a while, have been busy with stuffs, sorry about that. But still, thanks for all the support so far =D
Soba🍜 1 Oct, 2022 @ 3:26pm 
will sticky jumping ever exist or is this discontinued?
Soba🍜 1 Oct, 2022 @ 2:52pm 
Quite late to the party
Hat Kid with an FN FAL 10 Jan, 2022 @ 2:41am 
add Soldier's bucket
BLU  [author] 19 May, 2021 @ 6:59pm 
No for now, but to do in the bucket in this case.